my affiliations
The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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books
Racing the Beam
The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort.

Persuasive Games
The Expressive Power of Videogames

A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

Unit Operations
An Approach to Videogame Criticism

A book about comparative videogame criticism: games, philosophy, literature, and art.

Elementary Greek
Koine for Beginniners. By Christine Gatchell. Audio companions read by Ian Bogost.

When I was in school, I learned Greek, and I think everyone else should too.

more books...
games
Persuasive Games
The game studio I co-founded. We make games about social and political issues.
A Slow Year
A chapbook of game poems for Atari VCS, PC, and Mac
Water Cooler Games
Videogames with an Agenda - website archive
Guru Meditation
A medititation game for Atari VCS and iPhone
more games...
writing
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March 3, 2010
Shell Games
On the achievementalization of the world. From my "Persuasive Games" column at Gamasutra.
February 10, 2010
Check-Ins Check Out
On check-in mechanics and games as loyalty programs. From my "Persuasive Games" column at Gamasutra.
December 23, 2009
Puzzling the Sublime
Abstract puzzle games and the mathematical sublime. From my "Persuasive Games" column at Gamasutra.
December 14, 2009
Platform Studies: Frequently Questioned Answers
Paper written with Nick Montfort for Digital Arts and Cultures 2009
November 27, 2009
The Legume, the Piston, and the Bearded Man
My Contribution to the Speculative Heresy/The Inhumanities Cross-Blog Event
more writing...
teaching
Atari Hacks, Remakes, and Demakes
Special Topics in Game Design and Analysis, Spring 2010
Introduction to Computational Media
The introductory course for the computational media degree
more teaching...
blog
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March 10, 2010
An Atari Travels
My VCS Goes to GDC
March 7, 2010
Exergames, Microtalks, Nuovo Sessions, and More
My 2010 Game Developers Conference schedule
March 5, 2010
Exhaust Objects
Thoughts from an Atari 1978 Board and ROM
March 4, 2010
We Have Never Been Threshing
Winner, Weirdest Use of a Combine Metaphor
more blogishness...
photography
more photography...
speaking
Want to book me for a speaking gig?
Next: March 10, 2010
Seriously, Make YOUR Game!
At the 2010 Game Developers Conference
more speaking...
copyright © Ian Bogost