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Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic, where he writes regularly about technology and popular culture.


Bogost is author or co-author of many books, including:

Unit Operations: An Approach to Videogame Criticism
Persuasive Games: The Expressive Power of Videogames
Racing the Beam: The Atari Video Computer System
Newsgames: Journalism at Play
How To Do Things with Videogames
Alien Phenomenology, or What it’s Like to Be a Thing
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The Geek’s Chihuahua: Living With Apple
…and the forthcoming How To Talk about Videogames

His next book, on living playfully in an age of irony, will be published by Basic Books in 2016/17.


In addition to his work as a writer, Bogost is also co-editor of Object Lessons, a book and essay series about the secret lives of ordinary things (Bloomsbury/The Atlantic), and of Platform Studies, a book series about the relationship between hardware/software design and creativity (MIT Press).

Game Design

Bogost’s videogames about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His games have been played by millions of people and exhibited internationally at venues including the Telfair Museum of Art, The San Francisco Museum of Modern Art, The Museum of Contemporary Art, Jacksonville, the Laboral Centro de Arte, and The Australian Centre for the Moving Image.

His independent games include Cow Clicker, a Facebook game send-up of Facebook games that was the subject of a Wired magazine feature, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, which won the Vanguard and Virtuoso awards at the 2010 IndieCade Festival.


I’m always happy to hear from you. Some tips before contacting me:

  • Usually the best way to reach me is by email.
  • I enjoy giving interviews or opinions to the press, but if you’re a journalist on deadline please send me specific questions so I can help you.
  • I am available for consulting and speaking engagements. Feel free to contact me for more information, but please don’t send me unsolicited game or product ideas.
  • I get a lot of requests, so please forgive me if I can’t respond.

All that said, here’s how to reach me:

Ian Bogost
Georgia Institute of Technology
Technology Square Research Building 318B
85 Fifth Street NW
Atlanta, GA 30308-1030
+1 (404) 894-1160



Feel free to use any of these photos of me. Both 300dpi tiff files for print use, and 72dpi jpeg files for screen use.

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Curriculum Vitae

You can find my recent CV here (updated approximately once per quarter).