Gestures as Meaning

On Brenda Brathwaite's Train and gestural interfaces. From my "Persuasive Games" column at Gamasutra

Games have flaunted gestural interfaces for years now. The Nintendo Wii is the most familiar example, but such interfaces can be traced back decades: Sony’s EyeToy; Bandai’s Power Pad; Mattel’s Power Glove; Amiga’s Joyboard; the rideable cars and motorbikes of ’80s – ’90s arcades; indeed, even Nintendo’s own progenitors of the Wii Remote, like Kirby Tilt ‘n Tumble for Game… read more

Reading Online Sucks

Reflections on scholarly writing on the web

Or more subtly: reading online isn’t the same as reading on paper, yet we continue to treat the web as a distribution tool rather than as a medium with its own material constraints, both suited and unsuited to certain kinds of content. I’ve been thinking about this recently after I started reading a lot more scholarly writing online. Let me… read more

The Reverence Of Resistance

On the controversial use of the Manchester Cathedral in Resistance: Fall of Man

Earlier this year, the Church of England threatened to sue Sony Computer Entertainment Europe for depicting the Manchester Cathedral in the latter’s sci-fi shooter Resistance: Fall of Man. The church had complained about the game’s inclusion of the cathedral, which was named and modeled after the 700-year-old church in this industrial city in northwest England. After considerable pressure and public… read more

Review of Convergence Culture

A review of media studies scholar Henry Jenkins's recent book

I read Henry Jenkins’s new book Convergence Culture: Where Old and New Media Collide this weekend. The book is a short, smart, buttery read on a hot topic, and it is sure to draw both popular and academic interest. Jenkins is a multifaceted media scholar, a critic of vaudeville, fan fiction, comics, film, games, and more. He is also the… read more