About

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds appointments in the School of Architecture and the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game… read more

For Adults Who Want to Feel Good About Themselves

My daughter on Goldieblox

The toy start-up Goldieblox has been in the news this week thanks to an ugly public fight over fair use and right of publicity with the Beastie Boys (they’ve since relented). But the company first gained public attention over a year ago when they first launched the Kickstarter for “an engineering toy for girls.” Back when the crowdfunding campaign launched,… read more

OAuth of Fealty

Resignation beyond sorrow on the Facebook Platform and beyond

In recent weeks, Facebook has been sending emails imploring me to complete a survey about how they might improve their development platform. I’d been deleting the messages, but after the third request or so, I decided to click through. For those lucky enough to have avoided it, the Facebook Platform is a set of tools and services that allows developers… read more

MOOCs and the Future of the Humanities (Part Two)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part two, which included responses to the statements in part one (which you can find here; this response won’t make much sense unless you read… read more

“Of Questionable Value”

Why do we take course ratings seriously in light of the horror of anonymous ratings and comments online?

I woke up this morning to a flurry of Facebook links to Do the Best Professors Get the Worst Ratings? on Psychology Today. Everyone also seemed to be excerpting the same summary, and I now follow suit here: To summarize the findings: because they didn’t teach to the test, the professors who instilled the deepest learning in their students came… read more

Proteus: A Trio of Artisanal Game Reviews

Three reviews as three lenses through which to approach and appreciate an unusual videogame.

Originally published at Gamasutra One: Nil Person Videogames are narcissistic. They are about you, even when they put you in someone else’s shoes. You are a space marine among hell spawn. You are a mafioso just released from prison. You are a bear with a bird in your backpack. You are a Tebowing Tim Tebow. We may think we play… read more

The Cost of Fees

Would I be doing what I do now had I been subject to today's University of California graduate tuition and fees? Probably not.

My graduate school experience was unusual, at least for someone pursuing a humanities PhD. While I did teach some, for much of the time I was in grad school I was also working in the technology and entertainment industries. In part this is because I was an immovable ass who wasn’t willing to give up my interests in computing in… read more

Open, New, Experimental, Aspirational

The rhetoric of "The Bill of Rights and Principles for Learning in the Digital Age"

The Bill of Rights and Principles for Learning in the Digital Age is a new document authored and signed by twelve scholars, technologists, and entrepreneurs including Duke professor and author Cathy Davidson, organizational technologist John Seely Brown, and Udacity CEO Sebastian Thrun. It’s been making the rounds among those of us interested in such topics, also receiving coverage at The… read more

Words With Friends Forever

On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra

Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more

In Defense of Competition

On sport, games, success, and failure

On her blog, my Georgia Tech colleague Amy Bruckman writes about her dissatisfaction with this year’s Olympics. While she loved the games as a kid, Bruckman wonders if her new feelings of disappointment arise from watching them as an educator rather than as a little girl: “I look at young people and want to see positive outcomes for all our… read more