Diskinect in the Living Room

Why physical movement games are incompatible with our homes

The Microsoft Kinect is available today, and with it come innumerable reviews of its successes and flaws (find a summary of them at Gamasutra). A common property of many negative reviews is the enormous amount of living room space Kinect requires, far more than most people will have in a sizable home let alone a modest apartment. I wrote about… read more

Top 10 Ways Bartenders Screw Up My Old Fashioneds

Plus, how to make one properly.

The Old Fashioned is one of a few common cocktails for me, both when I’m at home and when I’m out. However, when ordering one at a bar, the likelihood of something going mildly to terribly wrong is disturbingly high. That in mind, I present the Top 10 Ways Bartenders Screw Up My Old Fashioneds, followed by instructions for how… read more

The Mereology of Cola

On generic names for carbonated soft drinks

Harman links to this lovely map infographic of generic names for soft drinks in the United States (click below for a bigger version). It’s been around for a while but is worth revisiting in light of a few points Graham makes in his post. First, Graham wonders what comprises the green “other” category in these maps, which is far more… read more

Things I Did Instead of Blogging

The miscellany of autumn

I’ve been a bit of a mess this week, as I’m finishing up the Newsgames book with my two graduate students and preparing my keynote for SLSA the week after next. Fortunately, interesting things have gone on without me. As I previously mentioned, on Monday, we hosted a colloquium on “how to think about narrative and interactivity,” featuring Espen Aarseth,… read more

Art on Spec

Thoughts on Kickstarter

A relatively new service called Kickstarter, which describes itself as a funding platform for artists. Writers, filmmakers, musicians, and other creators can post projects to the site with attached budgets, which visitors can fund via pledges. If the budget is met within the specified time, the project gets funded. Otherwise, all funds are returned to the patrons, like a challenge… read more

Peanuts, by Charles Bukowski

Schroeder played the piano and all of the girls loved him.

I’m not a big fan of fanfic, but I am quite enamored of appropriations of pop culture that shed surprising new light on their source material. For some time, my favorite example of this sort of thing has been Garfield Minus Garfield. By removing the titular cat from each comic strip, Dan Walsh exposed “the existential angst of a certain… read more

Don Draper and Elle Macpherson

So good for beautiful people

On last week’s episode of Mad Men (season 3, episode 4), the fictional Sterling Cooper ad agency shot a TV spot for the then-new diet cola Patio. 1962-3 was the year of diet soda, with the introduction of RC Cola’s Diet Rite, Pepsi’s Patio and Coca Cola’s TaB. As often happens after the show, I found myself pondering old products… read more

Bacon Tempts and Bastards Suffer

Two lovely menu items

From recent trips out to eat. First, new at IHOP, the “Bacon Temptation Omelette”: New! Bacon Temptation Omelette Loaded with six strips of crispy bacon, a rich cheese sauce, Jack and Cheddar cheeses and diced tomatoes $8.59 But, perhaps you need something to wash it down? No problem. Enter the “Suffering Bastard”, served at Pyng Ho Chinese Restaurant: Suffering Bastard… read more

Advertisers have yet to unlock the power of play

Opinion piece published in The Guardian

There are a few common reasons why advertisers want to use videogames to reach consumers. One is the belief that videogames are a place to recover the waning audiences of television advertising. The highly desirable, seemingly elusive 18-34 male demographic is often, unfairly, assumed to correspond directly to videogame players. What better way to retrieve these “lost” consumers than to… read more

Videogames: Can They Be Important?

My plenary address at the Southern Interactive Entertainment & Game Expo

The following is the plenary address I gave today at the first SIEGE conference here in Atlanta on October 6, 2007. The title of the session was â??Games: Can They Be Important?â? My fellow plenary speakers were Ernest Adams and Daniel Greenberg.   Today it is possible to work though an entire undergraduate and graduate education in videogames. Whether thatâ??s… read more