On Babies and Bathwater

You know the expression: “Don’t throw the baby out with the bathwater.” It’s an old expression; the first record of it dates back half a millennium. It’s supposed to mean something like, don’t get rid of something desirable while trying to eliminate something undesirable. It’s a very common idiom, and I find I hear it a lot when discussing technological… read more

The Microethics of Informal University-Corporate Partnerships

What are universities giving away when we host hackathons, game jams, and the like?

Everyone knows that creativity and productivity are increasingly given away for free these days, particularly when it comes to technology products and services. For example: we contribute to the business of companies like Google and Facebook by giving them our data to resell, and we contribute to the business of companies like Apple by providing speculative, often free apps to… read more

Inequality in American Education Will Not Be Solved Online

With funding tight, the state of California has turned to Udacity to provide MOOCs for students enrolled in remedial courses. But what is lost when public education is privatized?

One night recently, it was raining hard as I drove to pick my son up from an evening class at the Atlanta Ballet. Like many cities, Atlanta’s roads are in terrible condition after years of neglect. Lane divider paint is so worn as to become invisible in the wet darkness, potholes litter the pavement. But this time the danger was… read more

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

Firearms, not entertainment, lead to mass shootings, and yet gamers have irrevocably become implicated in the conversation over violence in America.

This week, Vice President Biden’s announced the establishment of a task force on gun violence. Invitations for input were sent to the NRA, of course, but also major gun retailers like Walmart and representatives from the video game industry. In response, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, penned an editorial criticizing the games industry for allowing… read more

Educational Hucksterism

Or, MOOCs are not an Educational Technology

My colleague Mark Guzdial argues that MOOCs are a fundamental misperception of how learning works. In the post, Mark argues that MOOCs misconstrue educational practice, mistaking lectures and rote-exercises for the central activities of classes in higher education. Reading Mark’s post I found myself reflecting on a seemingly unrelated article I read yesterday, Peer-to-Peer Hucksterism: An Open Letter to Tim… read more

Meteors

An obscure title at the center of videogame copyright litigation is unearthed 30 years later.

One of the most important precedents in videogame intellectual property litigation is Atari, Inc. vs. Amusement World, Inc., a 1981 case that involved a game called Meteors by the defendant, which Atari claimed infringed on the copyright of its popular game Asteroids. Atari sought an injunction against Amusement World and its president, Stephen Holniker. You can read the entire decision… read more

On Human Dangers

Prosperity and austerity in contemporary philosophy

I’ve had the pleasure of visiting with a number of classes recently after they’ve read Alien Phenomenology. Very different groups as well, from freshmen to graduate students. A common question that arose in many of these conversations relates to the consequences of object-oriented ontology. This question usually takes a form like, “Doesn’t object-oriented ontology risk turning our attention away from… read more

The McDonald’s of Higher Ed

Nigel Thrift wrote a somewhat mind-bending article in the Chronicle of Higher Ed about the Cheesecake Factorization of higher education. You should read the whole thing, but here’s a choice excerpt: What I think we will see is this same chain model gradually taking over higher education. There will still be craft models of delivery—just as there are high-end restaurants—but… read more

A Machine That Makes Cameras: The Aesthetics of the Lytro

An image taken with a Lytro camera is not really an image, but a machine capable of producing many possible renditions.

The Lytro Light Field Camera Let's think about photography as people live it. A posed family picture might be taken once, then again, and again until the right combination of open eyes, smiles, and light and shadow produce an acceptable portrait. An action, performance, or sports shot that could speed by too fast for human judgement partakes of a surrogate: the… read more

The Art of Video Games

A review of the catalog that accompanies the Smithsonian American Art Museum exhibition

This review was published in The American Journal of Play 5:1 (Fall 2012). You can also download a PDF of the review provided by the journal.   The Art of Video Games: From Pac-Man to Mass Effectby Chris Melissinos and Patrick O’RourkeNew York: Welcome Books, 2012. Contents, images, credits. 215 pp. $40.00 paper. ISBN: 9781599621098 The Art of Video Games,… read more