Tenure, a game by Owen Gaede
The example title that opens my book Persuasive Games
In 2007—ten years ago!—I published Persuasive Games, a book about how computer software, and especially games, make arguments. In it, I advanced a theory of “procedural rhetoric,” or argumentation through process and model instead of oration, writing, image, and the other media formats typically associated with rhetoric. The book opens with an anecdote about my session with remarkable game. Remarkable in part because it offered such a… read more