Given the pliant nature of Spore, not to mention its support for all sorts of creatures (from dung beetle to abstract Ungeziefer), the game seems a particularly apt host for Kafka’s story. Kate was kind enough to name-check the class as an inspiration:
“I got the idea from a class I had back at Georgia Tech. The focus of the class was on trying to adapt examples from literature (and a few other mediums) into video games.
Itâ??s a challenging and fun exercise to do with any piece of media. I wanted to make the most faithful adaptation possible, so I needed to zero-in on how to make the player experience analogous to what you would experience while reading the original Kafka novella.
On a related note, last week at the DiGRA conference Matthew Weise persuaded me that I really need to compose an article that summarizes my theory of procedural translation, since it never really escaped the context of the course syllabus. He’s right, and I plan to do that soon.