What They Said About Me

New Book Reviews

Some recent book reviews, one each of all my books: First, LB Jeffries wrote about Unit Operations at Pop Matters. It’s nice to see that title getting covered outside of the usual academic venues. Second, from Jennifer deWinter an extensive review of Persuasive Games, including a blow-by-blow for each section and chapter. This review is gratifying because it sits squarely… read more

Joystick Soldiers

The Politics of Play in Military Video Games

Routledge has just published Joystick Soldiers, a new book about military videogames edited by Nina B. Huntemann and Matthew Thomas Payne. I wrote the foreword for the book, so I suppose I have to admit that my recommendation comes partly on those grounds. Still, as I wrote in the foreword, the book “both embraces and resists the role of militarism… read more

The Tetrad and the Pentad

Zingone's take on a fifth law of media

I’ve been teaching Marshall McLuhan last week and today in my Introduction to Computational Media class. This year, for the first time in that class, I decided to assign excerpts from Laws of Media in addition to Gutenberg Galaxy and Understanding Media. In particular I wanted to expose my students to the McLuhans’ tetrad of media effects. It’s really the… read more

I Prefer Not To

On The Human-Centered Objection

Over on Larval Subjects, Levi raised some concerns about Nate’s recent post about zombies and speculative realism. Specifically, Bryant expressed a worry that treating humans as zombies might suggest that object-oriented ontology sees humans as lesser forms than other objects, rather than as one of many objects on equal footing. As I mentioned in the subsequent discussion, I didn’t read… read more

Objects…. oooobbbjjjeeecccts…

Zombies and Ontology

Over at Un-canny Ontology, Nathan Gale writes a post that responds to and extends both mine on Harman’s conception of cuteness and Bryant’s on the unheimlich. The uncanny valley rears its head, a concept originally developed by Masahiro Mori about the moment when robots cease to seem realistic and begin to seem creepy. It’s an often-cited concept in videogames, and… read more

Amateur Gasbag Blooding

Anagrams and mysticism

Via Graham Harman, I discovered the “best name anagram” generator, which does exactly what it sounds like. For example, Graham Harman’s anagram name is HA HA! GRR! MAN AM You may have seen it too, since the site makes it easy to post one’s name anagram on Facebook, so anagrams have been making the rounds. For me, the generator suggests… read more

When Blogs Close

On shuttering Water Cooler Games

I’ve just closed Water Cooler Games, the blog about “videogames with an agenda” that Gonzalo Frasca and I started in 2003. I have also archived the site in its entirety here on Bogost.com, and all existing links to pages on watercoolergames.org will forward correctly in perpetuity. When Gonzalo and I first started Water Cooler Games, the very idea of “videogames… read more

A Theory of Cuteness

Graham Harman and a Tiny Horse

Today John Sharp showed me this insanely cute dwarf miniature horse, named Koda. He’s about as big as a cat, so noticeably smaller than a normal miniature horse because he is, well, a dwarf. Click for a bigger image, or see more pics here. One of my favorite sidetrips in Graham Harman’s Guerilla Metaphysics (back in print soon) is his… read more

The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

Harman on Constraint

Like a high-speed film of a horse running

Graham Harman has been posting a series of enlightening thoughts on writing as he races toward a book deadline, taking only two months from start to finish. The book in question has a word limit (a character limit, really) because it is destined for immediate translation, and the translation has to be done on a budget. The whole series is… read more