Short Bio

Who I am and what I do, in fewer words

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Ian Bogost is an author and game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. In addition, Bogost… read more

About Me

Who I am and what I do

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an… read more

Videogames Go to Washington

The Story Behind Howard Dean's Videogame Propaganda. Co-authored with Gonzalo Frasca. In Second Person, edited by Pat Harrigan and Noah Wardrip-Fruin.

Read the entire article in print in Second Person: : Roleplaying and Story in Games and Playable Media On December 16, 2003, popular web magazine Slate published an article by journalist and author Steven Johnson (Johnson 2003). Reviewing simulation games that engage problems of social organization, Johnson posed a question: Ć¢??The [2004] U.S. presidential campaign may be the first true… read more

Experiencing Place in Los Santos and Vice City

In The Culture and Meaning of Grand Theft Auto, edited by Nathan Garrelts. Co-authored with Dan Klainbaum.

Read the entire article in print in The Culture and Meaning of Grand Theft Auto The Grand Theft Auto videogame series puts the player in large, semi-realistic urban environments. Despite their apparent credibility, these environments are not re-creations of real urban locales, but rather remixed, hybridized cities fashioned from popular cultureĆ¢??s notions of real American cities. Locality, the sense of… read more

Sweaty Palms

A first date simulator. Distributed in vol 1 of the Independent Games Collection.

Sweaty Palms is a First Date Simulator. Players take on the role of a nervous guy or girl trying to allure their date at the movies. The game is an attempt to demonstrate the potential for abstract, expressive games on a small scale. While that might sound trite and obvious these days, it wasn’t so common when the game was… read more

Unit Operations

An Approach to Videogame Criticism

This book is available in digital or physical format. Buy from Amazon A book about comparative videogame criticism: games, philosophy, literature, and art. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests… read more

A Response to Critical Simulation

A riposte to the Critical Simulation section of Noah Wardrip-Fruin and Pat Harrigan's edited collection First Person

You can buy First Person: New Media as Story, Performance, and Game in print. You an also read this article with cross-references to other pieces in the volume at the electronic book review. Simon Penny discusses a specific kind of physical embodiment, having to do with corporeal coupling to simulation devices and videogame characters. Reading his call to consider the… read more