2010

A summary

Here’s a quick link summary of my 2010, including both major events/work and smaller moments that took the form of blog posts. Happy new year, all. Disney cease-and-desist – the turtlenecked hairshirt – the Art History of Games – Hacks, Remakes, and Demakes – Heavy Rain – Pascal spoken here – I hate gamification – Knight News Challenge – philosopher… read more

Newsgames on Kindle

Just a quick note to let you know that our book Newsgames: Journalism at Play is now available on Kindle. The price is $9.99. Its been interesting to see the increase in demand for my books on Kindle. I’ve had a fair number of relatively anxious requests about when this one would be available digitally. Something readers might not know:… read more

Click.

More Zynga bullshit

Kyle Orland, co-author of the forthcoming book Farmville for Dummies, writes this introduction to a two-part feature over at Gamasutra, by Tadhg Kelly. The title: “How Zynga’s CityVille Has Compelled 70 Million Players.” Given today’s surprising new interest in Cow Clicker over on Reddit, I thought I’d share some delightful snippets Orland extracted from Kelly’s work. One of the keys… read more

Awkwardness.

A review of Adam Kotsko's book

Adam Kotsko’s little book Awkwardness is a pleasurable and insightful read, yet another reminder that Zero Books is quickly becoming the trusted source for short, punchy works on philosophy and cultural theory. In the book, Kotsko offers a tiny theory of awkwardness: “The tension of awkwardness indicates that no social order is self-evident and no social order accounts for every… read more

Buffered Causation

Finding the Friction Point

There are many charming and lurid moments in Circus Philosophicus, Graham Harman’s short, new book of philosophical myths. But this is the passage I find my mind returning to, in which Graham explains why causation is buffered: A thing does not come from the void and strike us like a meteor. This model also reflects one of the many prejudices… read more

A Slow Year is Now Available

Please buy one!

I’m happy to announce that my award-winning game A Slow Year is now available for purchase. I often have the pleasure of announcing a new videogame I’ve made or book I’ve written. Today I get to do both for a single release, as A Slow Year is both a book and a videogame, the one packaged inside the other. The… read more

Diskinect in the Living Room

Why physical movement games are incompatible with our homes

The Microsoft Kinect is available today, and with it come innumerable reviews of its successes and flaws (find a summary of them at Gamasutra). A common property of many negative reviews is the enormous amount of living room space Kinect requires, far more than most people will have in a sizable home let alone a modest apartment. I wrote about… read more

The Newsgames Blog

Are you reading it?

Now that you’ve ordered your copy of Newsgames: Journalism at Play (you did that, right?) I’d like to remind you that the Newsgames blog is full to the brim with new content. You can find it at newsgames.gatech.edu/blog. Here are some of the latest posts: Pac-Man’s Political Cartoon Games Representation and Meaning: Comparing Mansion Impossible to Property Savvy The Museum… read more

Newsgames is Now Shipping

I’ve had a very busy week with both GDC Online and Indiecade, following right on the heels of two other conferences back home. There’s much to report, and I’ll be doing so in the coming days. For now, I want to note that Newsgames is now shipping, and you can get it from Amazon.com or your favorite bookseller.

Ian became a fan of Marshall McLuhan on Facebook and suggested you become a fan too.

In Facebook and Philosophy: What's on Your Mind?, edited by D.E. Wittkower

In Facebook and Philosophy I received two degrees from the University of California, Los Angeles, but Facebook won’t let me join the UCLA network. A Facebook network is an organizational category that allows my profile to come up when someone searches or browses in a particular group. At different stages in the life of the service, networks have been organized… read more