The End of Conceptual Art

Lessons from iCapitalism

Whether via the lamentable trend of gamification or through the very public release of Jane McGonigal’s new book, the topic of videogames’ impact on the real world has been front-and-center of late. Enter iCapitalism, an iOS game that critiques both capitalism and iOS games through a simple design. As in Godville, there’s no gameplay. But unlike that game (which actually… read more

Cowclickification

Anything you can click you can cow click!

Last year, the social gaming phenomenon Cow Clicker captured the world’s imoogination, offering players the opportunity to click on a cow every six hours—or even more often. Since July 2010, more than 50,000 people have clicked over 50 breeds of cows over 5 million times, engorging their accownts with over 5 million mooney, Cow Clicker’s in-game currency. Cow Clicker distilled… read more

What is an App?

A shortened, slang application.

I’ve been thinking about this question a lot over the past year. It may sound silly given the ubiquity of the word, but despite all the “apps” on our phones and webpages and other devices, I’m not sure we have a good sense of what it means, or what that meaning implies. I was happy to fall upon this nice explanation… read more

2010

A summary

Here’s a quick link summary of my 2010, including both major events/work and smaller moments that took the form of blog posts. Happy new year, all. Disney cease-and-desist – the turtlenecked hairshirt – the Art History of Games – Hacks, Remakes, and Demakes – Heavy Rain – Pascal spoken here – I hate gamification – Knight News Challenge – philosopher… read more

Godville

A Zero-Player Game

Can’t believe I missed this. Godville is a browser and iPhone game that bills itself as “zero-player,” because, well, play doesn’t require a player. Godville is a massively-multiplayer zero-player game (ZPG), playable in the browser. The gist of the Godville is a parody on everything from “typical” MMO games with their tedious level ups, to internet memes and ordinary day… read more

Object-Oriented Feminism

At the 2010 Society for Literature Science and the Arts Conference

Last week at the Society for Literature Science and the Arts conference, Katherine Behar organized two back-to-back panels on Object-Oriented Feminism (OOF). There were six papers total, and a response to each panel by Katherine Hayles and myself, respectively. To participants, Behar posed the question, “What would a program for Object-Oriented Feminism (OOF) entail?” The first panel attempted general responses,… read more

Latertasking

How multitasking really works on iOS 4

Despite the fact that I develop for iPhone, I can’t tolerate using beta versions of the OS on my personal device. So it was only last week that I I installed iOS 4 on my iPhone last week. Ever since, I’ve been trying to grasp how the widely-anticipated multitasking feature really works. I understood that actually running a background thread… read more

The Spring Handhelds

Apple and the Rhetoric of Change

Now that yet another Steve Jobs keynote is over, I find myself more interested in what Apple was saying about itself than what others are saying about its new gadgets. Despite my apparent pique pommaire, I like Apple stuff. I do my computing on a Mac and I have an iPhone and so forth. But as both a user and… read more

We Think in Public

Time Will Tell, But Epistemology Won't: In Memory of Richard Rorty

In 1999, the Silicon Alley entrepreneur Josh Harris rented an underground warehouse in lower Manhattan and subjugated a hundred friends to a home-made police state he named “QUIET.” Its residents slept in open bunk pods stacked atop one another, each with a bus depot television with a closed-circuit feed from every other pod. Quieters partook of bacchanal feasts and abusive… read more

Flash is not a Right

What Gripes about Apple tell us about Computational Literacy

I’ve been watching reactions to Apple’s controversial decision to prohibit the publication of iPhone applications created in environments other than Apple’s own. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g.,… read more