ADM : Heinz :: Facebook : Zynga

GDC Social Game Debate

Now that I’m back from the Game Developers Conference, I’ll post some summaries of my talks. Let’s start with the Are social games legitimate? debate, which moderator Margaret Robertson quickly transformed into an “Are social games evil?” debate. I was clearly the only real detractor on the panel, and I’m happy to be able to adequately summarize my position with… read more

Ian became a fan of Marshall McLuhan on Facebook and suggested you become a fan too.

In Facebook and Philosophy: What's on Your Mind?, edited by D.E. Wittkower

In Facebook and Philosophy I received two degrees from the University of California, Los Angeles, but Facebook won’t let me join the UCLA network. A Facebook network is an organizational category that allows my profile to come up when someone searches or browses in a particular group. At different stages in the life of the service, networks have been organized… read more

A Professor’s Impressions of Facebook

Musings after several months of use, as I prepare to start the semester

This spring, I created an account on Facebook. I’m a web 2.0 cynic (and a cynic in general), so this surprised some of my friends and colleagues. But I was encouraged by so many of them, I wanted to give it a try. For example, Ian McCarthy just wanted an easier way to share pictures with me without having to… read more

Steroid Slugger

Steroid Slugger

An unpublished 2007 New York Times newsgame

In 2007, my studio Persuasive Games embarked on a series of newsgames published by the New York Times. It was Kind Of A Big Deal At The Time, because it was the first real attempt for a major newspaper to publish videogames as news content (rather than as puzzles). We completed two games, Food Import Folly, about the effects of reduced… read more


Introducing the Supertweet

This is what realpolitik looks like on the Internet.

If you use Twitter, you’ve probably encountered the “subtweet,” a technique we defined last year in The Atlantic as “the practice of talking about someone without referencing them explicitly.” Alexis Madrigal exemplified subtweeting like this: So, “@alexismadrigal is a jerk” is one thing, but “Alexis Madrigal is a jerk” is a subtweet. It was a lesson distilled from the sociologist… read more


The Cathedral of Computation

We’re not living in an algorithmic culture so much as a computational theocracy.

Algorithms are everywhere, supposedly. We are living in an “algorithmic culture,” to use the author and communication scholar Ted Striphas’s name for it. Google’s search algorithms determine how we access information. Facebook’s News Feed algorithms determine how we socialize. Netflix’s and Amazon’s collaborative filtering algorithms choose products and media for us. You hear it everywhere. “Google announced a change to… read more


Future Ennui

As we march onwards towards wearables and alerts on our wrists, we're no longer shocked by technological progress, but rather exhausted by it.

It’s been seven years since the first launch of the iPhone. Before that, smartphones were a curiosity, mostly an affectation of would-be executives—Blackberry and Treo and so forth. Not even a decade ago, they were wild and feral. Today, smartphones are fully domesticated. Tigers made kittens, which we now pet ceaselessly. Over two-thirds of Americans own them, and they have… read more


The Opposite of Good Fortune is Bad Fortune

Is 'adjunct activism' the only path to labor reform in higher ed?

At Chronicle Vitae, full-time adjunct professor Lori Harrison-Kahan writes “Blaming the Victim: Ladder Faculty and the Lack of Adjunct Activism”. The piece addresses tenured faculty’s apparent (or at least relative) silence in the ongoing debate over adjunct labor in higher education. Harrison-Kahan rejoins such faculty for failing to extend their ongoing defenses of marginalized communities to their own community: Why… read more

About Me

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing… read more



Communication online is mostly meta-communication, but the loudest meta-communication is profit.

Are you here? That’s all I want to know. Are you here, reading me? Clicking our links? Viewing our ads, or at least, allowing your browser to load them? Liking or faving or retweeting me? It’s what you want to know when you text your significant other or your child. Are you there? Is everything okay? Yes, yes, I’m here.… read more