Real Networks Don’t Have Leaders

September 11 and Distributed Networks

On September 11, 2001 I was supposed to meet with Rick Harshman, an Akamai account executive, in my Los Angeles office. I only remember Rick’s name eleven years later because it kept staring at me from my Outlook calendar that morning suggesting an alternate timeline. I can’t remember why we were going to meet; I was working at a design… read more

Academia Still Isn’t So Bad

On Terran Lane's "On Leaving Academia"

Over the last day or so, many of my Facebook friends have been posting UNM CS professor Terran Lane’s reflections on leaving academia for a job at Google. It’s worth a read, and raises some very valid points about the troubles with academia—pay, funding, job security, incentives, isolationism, work/life balance and so forth. But I also find the piece fairly… read more

The Cigarette of This Century

Notes on the Rise and Fall of Blackberry

In January 1995, a year and a half before Hotmail launched the world’s first web-based email service, a landmark California law banning smoking in most public places went into effect. Back then smoking was already on the decline, especially in California, but it was probably still more common than having an email account. The change was most immediately noticeable in… read more

What should we do for a living?

Some comments on "The Facebook Illusion"

There’s an interesting opinion column in today’s New York Times by Ross Douthat, The Facebook Illusion. The gist of the article is that the Internet economy is not capable of producing the economic growth, prosperity, and support of previous economies. …the problem is not that Facebook doesn’t make money. It’s that it doesn’t make that much money, and doesn’t have… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more

A Sorrow Blind to Itself

On Bad Writing and Isolationism in the Humanities

In Friday’s New York Times, the novelist and essayist Geoff Dyer wrote a scathing indictment of academic writing. An Academic Author’s Unintentional Masterpiece takes aim at the well-known art historian Michael Fried, but it could easily have been written about almost any scholar in the humanities, veteran or novice, successful or luckless. It lambastes the bad, turgid, unclear writing so… read more

Beyond Blogs

How do scholars want to read and write?

There’s been a flurry of discussion in the speculative realism corner of the blogosphere over the last week about the nature of blogging as an academic pursuit. There are more posts than I can link or summarize (a point to which I’ll return), but for now, you can read Adam Robbert, Levi Bryant, Tim Morton, and Graham Harman on the… read more

What is an App?

A shortened, slang application.

I’ve been thinking about this question a lot over the past year. It may sound silly given the ubiquity of the word, but despite all the “apps” on our phones and webpages and other devices, I’m not sure we have a good sense of what it means, or what that meaning implies. I was happy to fall upon this nice explanation… read more

Dynamic Difficulty Adjustment

circa 1979

A few years ago dynamic difficulty adjustment for videogames became a hot topic, first in the research world and then in game design too, thanks to titles like Left 4 Dead. Design novelty and technical innovation, right? As usual, not really. Here’s the abstract of a patent filed 31 years ago by legendary toy maker Marvin Glass & Associates, for… read more

It’s This for That

The Inflation of Absurdity

A website has been making the rounds over the past few days, called It’s This for That. It’s one of those simple, satirical text generators, of which there are dozens by now. This one target’s today’s technology startups, answering the question, “Wait, what does your startup do?” with a simple this-meets-that answer. Some examples: SO, BASICALLY, IT’S LIKE ASOCIAL GAMEFORCHINESE… read more