Against Aca-Fandom

On Jason Mittell on Mad Men

Television scholar Jason Mittell doesn’t like the television show Mad Men, and he’s written an article about why. It wasn’t news to me; indeed, I’m one of the interlocutors he mentions having argued with about the show on Twitter and elsewhere. I knew Jason was writing this piece and I’ve been eager to read it. Now that I have done,… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

Objects and Videogames

Why I Am Interested in Both

Like every sane person who does anything in public, I egosearch to see how people are reacting to things I’m doing. I use a few tools, but mostly Icerocket, which offers a condensed view of blog, Twitter, news, and Facebook reactions to search terms. The latter results are new, thanks to Facebook’s recent privacy “upgrades” that allow wall posts to… read more

Rorty Roundup

Summaries, Papers, and Blogs

An update on the aftermath of last week’s Rorty conference. First, organizer Liz Losh has posted detailed accounts of all the sessions on her blog: Part 1, archives Part 2, data Part 3, philosophy Part 4, public intellectualism Part 5, rhetoric Part 6, closing I spent part of last week and the weekend playing hashtag voyeur on a few conferences… read more

We Think in Public

Time Will Tell, But Epistemology Won't: In Memory of Richard Rorty

In 1999, the Silicon Alley entrepreneur Josh Harris rented an underground warehouse in lower Manhattan and subjugated a hundred friends to a home-made police state he named “QUIET.” Its residents slept in open bunk pods stacked atop one another, each with a bus depot television with a closed-circuit feed from every other pod. Quieters partook of bacchanal feasts and abusive… read more

To Twee

verb

I’m still using Twitter, for better or worse. But I realized today that I quite frequently abort my tweets before posting them, usually due either to mounting ennui or anticipatory shame. Therefore, I hereby coin the following: “To twee” is to type something into Twitter but then not post it. I considered just tweeting this, but…

The Art History of Games

Day 2 and Exhibition Opening

We’re already into the third and final day of the Art History of Games symposium, and as an organizer I haven’t even tried to blog the talks. You’re best bet is to check out coverage online (Gamasutra covered part, but not all, of yesterday’s sessions), or to review the Twitter stream on hashtag #AHoG. Last night’s exhibition opening was great;… read more

The Legume, the Piston, and the Bearded Man

My Contribution to the Speculative Heresy/The Inhumanities Cross-Blog Event

This week and next, Speculative Heresy and The Inhumanities are running a series on speculative realism and ethics, responses addressing the following question: รข??While speculative realism has critiqued anthropocentrism in ontology, and critical animal studies has critiqued anthropocentrism in ethics, there has yet to be many productive connections made between the two. With each offering the other important insights, the… read more

If You Follow Me…

Twitter and Subtlety

In June 2007, Ian McCarthy and I started performing Wandering Rocks on Twitter each Bloomsday. My original explanation of our project began with the phrase “I do not like Twitter.” I hadn’t realized it until today, but back in June (almost exactly two years after our first effort), my name appeared on a list of 100 Educators to Follow on… read more

When Blogs Close

On shuttering Water Cooler Games

I’ve just closed Water Cooler Games, the blog about “videogames with an agenda” that Gonzalo Frasca and I started in 2003. I have also archived the site in its entirety here on Bogost.com, and all existing links to pages on watercoolergames.org will forward correctly in perpetuity. When Gonzalo and I first started Water Cooler Games, the very idea of “videogames… read more