Reading to Have Read

Spritz doesn't strive to fix speed reading's flaws, but to transcend reading entirely.

If you’re a person who reads, you may have read about Spritz, a startup that hopes to “reimagine” reading. Like most tech startups, reimagining entails making more efficient. Spritz promises to speed up reading by flashing individual words in a fixed position on a digital display. Readers can alter the speed of presentation, ratcheting it up to 600 words per… read more

About

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds appointments in the School of Architecture and the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game… read more

Hyperemployment

or the Exhausting Work of the Technology User

In 1930, the economist John Maynard Keynes famously argued that by the time a century had passed, developed societies would be able to replace work with leisure thanks to widespread wealth and surplus. “We shall do more things for ourselves than is usual with the rich to-day,” he wrote, “only too glad to have small duties and tasks and routines.” Eighty years… read more

OAuth of Fealty

Resignation beyond sorrow on the Facebook Platform and beyond

In recent weeks, Facebook has been sending emails imploring me to complete a survey about how they might improve their development platform. I’d been deleting the messages, but after the third request or so, I decided to click through. For those lucky enough to have avoided it, the Facebook Platform is a set of tools and services that allows developers… read more

Rowling and Galbraith, Strangers

The meaning of JK Rowling's attempt at pseudonymous authorship.

I did a Twitter-series on this topic this morning, and here’s the Storified version of it for posterity. [View the story “Rowling and Galbraith, Strangers” on Storify]

Object Lessons

An essay and book series about the hidden lives of ordinary things

Object Lessons is a series of concise, affordable, beautifully designed books and of smart, short essays based around singular objects and the lessons they hold. Books are published and distributed worldwide by Bloomsbury, and essays are published at The Atlantic. You can also keep up with Object Lessons on Twitter and on Facebook. At around 25,000 words, each book starts… read more

Principles for University Presses

My Twitter microrant sideline during the AAUP 2013 plenary

The annual American Association of University Publishers meeting is going on this week. This morning, a plenary was held on “Three Big Ideas in Publishing.” I wasn’t in attendance, but the conference has a thriving Twitter backchannel on #aaup13. I have very strong feelings about university presses, partly because I’ve been so fortunate at their hands, and partly because there’s… read more

Announcing Object Lessons

An essay and book series on the hidden lives of things

Earlier this week we launched Object Lessons, an essay and book series on the hidden lives of ordinary objects, published by The Atlantic and Bloomsbury and edited by me and Chris Schaberg. We’ve been working on getting this going for months, and I’m excited to finally be able to unleash it on you. Here’s how it works: Object Lessons invites… read more

Doing Things is Okay

On Darius Kazemi's "Fuck Videogames"

Darius Kazemi has published a fiery talk he delivered at Boston Indies entitled Fuck Videogames. Click over and give it a read (it’s quick) and then come back to read the rest. I see three main points in Darius’s argument: It’s not necessarily more “noble” or whatever to express something in videogame form, particularly if it’s not working for you.… read more

Carpentry vs. Art: What’s the Difference?

A preview of an answer that might be forthcoming

Shortly after Alien Phenomenology was publsihed, Darius Kazemi asked: what’s the difference between carpentry and art? Carpentry, for the record, is my name for the philosophical practice of making things, of which articles and books are but one example. I borrowed and expanded the term from the ordinary sense of woodcraft and adapted from Graham Harman and Alphonso Lingis, who… read more