The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

Harman on Constraint

Like a high-speed film of a horse running

Graham Harman has been posting a series of enlightening thoughts on writing as he races toward a book deadline, taking only two months from start to finish. The book in question has a word limit (a character limit, really) because it is destined for immediate translation, and the translation has to be done on a budget. The whole series is… read more

The Metaphysics Videogame

Part 1: Why a Videogame?

A brief history. Back in the late summer of 2006, a few months after the publication of Unit Operations, I exchanged a few emails with Graham Harman, whose book Tool-Being I had cited in the early pages of mine. We talked about a few things, including Leibniz, Badiou, Heidegger, Meillassoux, D.W. Griffith, and McLuhan. Sometime in early 2007, over a… read more

Media Studies and Realism

A response to Levi Bryant

In a lengthy comment on my pragmatic speculative realism post, philosopher Levi Bryant asks what issues in technology and media studies prompted my interest in object-oriented ontology. I’d like to try to answer the question for the benefit of readers finding their way here from sources in philosophy rather than game studies. In some ways, I think I was doing… read more

Pragmatic Speculative Realism

A stake in the ground

Even though we didn’t really talk much about philosophy, after visiting Graham Harman in Cairo two weeks ago, I was reenergized to think about philosophy in general and speculative realism in particular. In the short time since, a number of friendly bonfires have flared up around the web, most of them camps emanating from Graham’s blog and that of Levi… read more

Digital Objects

Speculative Realism and Digital Media

Last week I had the opportunity to visit in Cairo with philosopher Graham Harman, someone whose work I’ve known and admired for some time now. It was nice to meet him in person for the first time, not to mention having a local guide for getting around this enormous, insane city. I also got to deliver Graham’s first copy of… read more

Teaching Computing with… Computers?

The NSF Prefers Strings, Crayons

After an unintentional hiatus, last week I resumed following Georgia Tech CS colleague Mark Guzdial’s Amazon blog. His latest salvo is a thought-provoking piece called Using computing to teach computing (Hint: Don’t use the “P” word). The post centers around a question Mark posed to Jeannette Wing, Director of the Computing & Information Science & Engineering branch of the NSF… read more

Guru Meditation

A medititation game for Atari VCS and iPhone

Guru Meditation is my attempt to create a legitimate zen meditation game. It is also partly (perhaps largely) a reimagining of and homage to the Amiga lore, and for that reason I wrote it in 6502 assembly for the Atari VCS, so that it could be played with a joyboard, an unusual “joystick for the feet” manufactured by Amiga in… read more

Top Ten Reasons I Returned My Kindle

This week has witnessed much talk about Amazon’s possible release of a new, larger Kindle eReader designed for newspapers and textbooks, culminating in an article in the New York Times that claims confirmation of such an impending announcement. That’s on top of talk from magazine publisher Hearst’s announcement that it intends to produce its own reader, not to mention the… read more

A Television Simulator

CRT Emulation for the Atari VCS

One of the main themes of Racing the Beam is the strong affinity between the Atari VCS and the CRT television. The system was designed around the TV and it interfaces with that display in an unusual and specific way. In today’s world of huge, sharp LCD monitors, it’s hard to remember what a videogame image looked like on an… read more