Platform Studies

A book series, Ian Bogost & Nick Montfort, series editors

Platform Studies is a book series published by the MIT Press that invites authors to investigate the relationships between the hardware and software design of computing systems and the creative works produced on those systems. Platforms have been around for decades, right under our video games and digital art. Those studying new media are now starting to dig down to… read more

Digital Printing Won’t Save Scholarly Publishing

...but a few successful books might

Via my colleague Mark Guzdial, I’ve just learned that Rice University Press is being shut down entirely. It’s unfortunate to see a university press shuttered, but it comes as no surprise that some will fall given the perfect storm of a terrible current economic climate in both universities and in the book industry. But Rice UP is unique because it… read more

The University of Stockholm Syndrome

On the "adjunct problem"

Brian Croxall writes in response to Anthony Grafton’s New Republic review of Louis Menand’s book The Marketplace of Ideas. In brief, one of Menand’s suggestions is to admit fewer graduate students and shorten the time to the PhD to combat the lack of job opportunities; Grafton responds that grad school should be hard because it’s supposed to “test people who… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

Cartoonist

Our Winning Project in the 2010 Knight News Challenge

The John S. and James L. Knight Foundation’s News Challenge award winners were announced Wednesday at MIT, and my project was among the 12 of 2,400 entries to have been awarded a grant. It’s research I’m working on with my colleague Michael Mateas (UC Santa Cruz). Here’s a summary of what we’re doing: Among the casualties of local newspaper cuts… read more

Endless String of Meaningless Buzzwords

The Onion on Foursquare

Leave it to The Onion to say what we’re all thinking, or should be, about Web 2.0 “social games” like Foursquare. “Foursquare is a little bit of everythingâ??a friend-finder, a local city guide, an interactive mobile game,” said company cofounder Dennis Crowley, as if reading from the same tired script used by every one of these Web 2.0 or whatever-the-fuck-they’re-called… read more

We Think in Public

Time Will Tell, But Epistemology Won't: In Memory of Richard Rorty

In 1999, the Silicon Alley entrepreneur Josh Harris rented an underground warehouse in lower Manhattan and subjugated a hundred friends to a home-made police state he named “QUIET.” Its residents slept in open bunk pods stacked atop one another, each with a bus depot television with a closed-circuit feed from every other pod. Quieters partook of bacchanal feasts and abusive… read more

Flash is not a Right

What Gripes about Apple tell us about Computational Literacy

I’ve been watching reactions to Apple’s controversial decision to prohibit the publication of iPhone applications created in environments other than Apple’s own. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g.,… read more

Playing Political Games

On the White House and Videogames

In a large theater at the 2010 Game Developers Conference, ten thousand game makers gathered for the Independent Games Festival and Game Developers Choice awards ceremonies, where the best indie and mainstream games of the year are celebrated by and for their creators. In between the two, an unusual video was shown. Aneesh Chopra, the United States’s first Chief Technology… read more

Shell Games

On the achievementalization of the world. From my "Persuasive Games" column at Gamasutra.

In a widely disseminated talk at DICE last month, Carnegie Mellon University Entertainment Technology Center professor Jesse Schell made a provocation: can game-like external rewards make people lead better lives? To answer the question, Schell explored hypothetical scenarios that might combine awards of XBox Achievements-like scrip with emerging sensor networks that would track our everyday behaviors. Teeth brushing might earn… read more