Review of Convergence Culture

A review of media studies scholar Henry Jenkins's recent book

I read Henry Jenkins’s new book Convergence Culture: Where Old and New Media Collide this weekend. The book is a short, smart, buttery read on a hot topic, and it is sure to draw both popular and academic interest. Jenkins is a multifaceted media scholar, a critic of vaudeville, fan fiction, comics, film, games, and more. He is also the… read more

Game Design Education: Integrating Computation and Culture

Co-authored with Janet Murray, Michael Mateas, and Michael Nitsche. Published in IEEE Computer Society, June 2006.

Electronic games are growing rapidly as a cultural form, a set of media technologies, and a global industry. Humanists are looking at games as a new expressive genre like drama, opera, or movies, social scientists are examining them as a new form of collective behavior, computer scientists, engineers, and industrial designers are finding them a new focus of invention. New… read more

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Why Anything but Games Matters

On isolationism in game development; my Indiecade 2014 talk

A couple months ago, I was talking to a friend in technology media. “Sometimes I wonder why I’m in tech,” he started saying. He paused for a beat. “Then I think, at least I’m not in games.” He wasn’t even really talking about the Voldemortian “you-know-what” that was indeed the original impetus for our conversation. That’s just the latest example.… read more

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Future Ennui

As we march onwards towards wearables and alerts on our wrists, we're no longer shocked by technological progress, but rather exhausted by it.

It’s been seven years since the first launch of the iPhone. Before that, smartphones were a curiosity, mostly an affectation of would-be executives—Blackberry and Treo and so forth. Not even a decade ago, they were wild and feral. Today, smartphones are fully domesticated. Tigers made kittens, which we now pet ceaselessly. Over two-thirds of Americans own them, and they have… read more

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You Are Mountain

A strange video game from the Her animator bests Spike Jonze's film at depicting what a relationship with an alien really would be like.

Near the start of his relationship with a computer operating system in Spike Jonze’s Academy Award-winning film Her, Samantha the OS (Scarlett Johansson) helps Theodore (Joaquin Phoenix) play a videogame. Called “Alien Child” by the filmmakers, the game seems familiar enough to be plausible to viewers, yet foreign enough to induce estrangement. The same could be said of the film’s high-waisted… read more

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Shaka, When the Walls Fell

In one fascinating episode, Star Trek: The Next Generation traced the limits of human communication as we know it—and suggested a new, truer way of talking about the universe.

On stardate 45047.2, Jean-Luc Picard leads the crew of the Enterprise in pursuit of a transmission beacon from the El-Adrel system, where a Tamarian vessel has been broadcasting a mathematical signal for weeks. The aliens, also known as the Children of Tama, are an apparently peaceable and technologically advanced race with which the Federation nevertheless has failed to forge diplomatic relations.… read more

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Google Car for Sale: Slightly Underequipped

Google will have to contend with the West's unique understanding of cuteness for its autonomous car to be accepted.

The Google Car prototype sure is cute. And as Megan Garber already explained on these pages, it’s cute because it hopes to convey familiarity and comfort while eschewing “creepiness,” that scourge of technology that arises when it seems out of place, over the line. Garber rightly connects the Google Car’s cuteness to Japanese kawaii culture. Japanese cuteness produces a sense of protection and innocence that appeals… read more

About

Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is Founding Partner at Persuasive Games LLC, an… read more

The McRib: Enjoy Your Symptom

How McDonald's strange, seasonal sandwich explains the rest of its menu

Each year, the McRib makes a brief visit to Earth. Its arrival elicits reactions ranging from horror to awe. And for good reason: this would-be rib sandwich is really a restructured pork patty pressed into the rough shape of a slab of ribs, its slathering of barbecue sauce acting as camouflage as much as coating. “Pork” is a generous term,… read more

What Is ‘Evil’ to Google?

Speculations on the company's contribution to moral philosophy

Last week, another distasteful use of your personal information by Google came to light: The company plans to attach your name and likeness to advertisements delivered across its products without your permission. As happens every time the search giant does something unseemly, Google's plan to turn its users into unwitting endorsers has inspired a new round of jabs at Google's… read more