Dwelling Machines

Introduction to a symposium I organized at Georgia Tech

This past Monday the School of Literature Communication and Culture and the Wesley Center for New Media at Georgia Tech hosted a symposium I organized called Dwelling Machines. Here’s the description, too small to read in the event poster above. This symposium asks whether and how technology might alter the way we perceive dwelling. Of particular interest are the aspects… read more

My Week at Kotaku

Links to my week of posts as guest editor

Last week I served as guest editor at popular games and game culture blog Kotaku All in all, I wrote 45 articles at Kotaku, which I’ve now linked below. I haven’t even tried to read all the comments on those threads though. I had a great time doing it and I’m really grateful that Brian Crecente extended the invitation.

A Professor’s Impressions of Facebook

Musings after several months of use, as I prepare to start the semester

This spring, I created an account on Facebook. I’m a web 2.0 cynic (and a cynic in general), so this surprised some of my friends and colleagues. But I was encouraged by so many of them, I wanted to give it a try. For example, Ian McCarthy just wanted an easier way to share pictures with me without having to… read more

The Configurative Book

Reflections on making books that work more like software

What I have in mind is not much different from Raymond Queneau’s Cent mille milliards de poèmes, a configurative sonnet of 1014 possible configurations. Queneau’s composition is a bit too configurative for my purposes, but the principle is instructive. What if we could take core principles of an argument like the one I make in Unit Operations and offer different… read more

On the iPhone: The Anxiety of Openness

The openness of web applications demonstrates the real treachery of the iPhone's closed platform

This is the first in a series of short editorials on the iPhone, which I’ll be writing occasionally. Now that the geekqueues of iDay have come and gone, perhaps we can start talking more seriously about the device without all the fanboy ardor. For some of us who have not (yet) adopted the iPhone, one major disappointment is its status… read more

My new book has shipped

Persuasive Games, my book about games and rhetoric, is now available.

My new book, Persuasive Games: The Expressive Power of Videogames, is out and shipping from Amazon.com or your favorite bookseller. The book is about how videogames make arguments. I offer a theory of rhetoric for games, then I discuss a great many examples from commercial and non-commercial games, focusing on the areas of politics, advertising and learning. The book should… read more

Bloomsday on Twitter

A performance of Wandering Rocks on Twitter, and a commentary on both. Created with Ian McCarthy.

I do not like Twitter, the micro-blogging service that allows users to send short (SMS-sized) text-based updates that are displayed publicly and shared with friends social-network style.

Short Bio

Who I am and what I do, in fewer words

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Ian Bogost is an author and game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. In addition, Bogost… read more

About Me

Who I am and what I do

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an… read more

Why We Need More Boring Games

About making games ordinary. From my "Persuasive Games" column at Gamasutra.

Fashion mogul Marc Eckoâ??s eponymous clothing company now brings in $1 billion a year in revenue. Recently, Ecko has branched out from rhino-emblazoned t-shirts, shoes, and underpants to popular media, including the consumer culture rag Complex Magazine, the extreme lifestyle YouTube knock-off eckotv.com, and the 2006 video game Mark Eckoâ??s Getting Up: Contents Under Pressure.