The Cathedral of Computation

We’re not living in an algorithmic culture so much as a computational theocracy.

Algorithms are everywhere, supposedly. We are living in an “algorithmic culture,” to use the author and communication scholar Ted Striphas’s name for it. Google’s search algorithms determine how we access information. Facebook’s News Feed algorithms determine how we socialize. Netflix’s and Amazon’s collaborative filtering algorithms choose products and media for us. You hear it everywhere. “Google announced a change to… read more

FYI, See Below

The purpose (and the sorrow) of the worst kind of email—the passive-aggressive forward

Email is the worst, but some emails are worse than others. The worst emails are forwards. And the worst forwards? Not the jokes your uncle sends you from his AOL account, but the ones your boss or your coworkers send along from some obscure corner of Administrivistan. Most work emails are purely defensive missives. They seek to shift effort, hide… read more

Why Anything but Games Matters

On isolationism in game development; my Indiecade 2014 talk

A couple months ago, I was talking to a friend in technology media. “Sometimes I wonder why I’m in tech,” he started saying. He paused for a beat. “Then I think, at least I’m not in games.” He wasn’t even really talking about the Voldemortian “you-know-what” that was indeed the original impetus for our conversation. That’s just the latest example.… read more

Future Ennui

As we march onwards towards wearables and alerts on our wrists, we're no longer shocked by technological progress, but rather exhausted by it.

It’s been seven years since the first launch of the iPhone. Before that, smartphones were a curiosity, mostly an affectation of would-be executives—Blackberry and Treo and so forth. Not even a decade ago, they were wild and feral. Today, smartphones are fully domesticated. Tigers made kittens, which we now pet ceaselessly. Over two-thirds of Americans own them, and they have… read more

You Are Mountain

A strange video game from the Her animator bests Spike Jonze's film at depicting what a relationship with an alien really would be like.

Near the start of his relationship with a computer operating system in Spike Jonze’s Academy Award-winning film Her, Samantha the OS (Scarlett Johansson) helps Theodore (Joaquin Phoenix) play a videogame. Called “Alien Child” by the filmmakers, the game seems familiar enough to be plausible to viewers, yet foreign enough to induce estrangement. The same could be said of the film’s high-waisted… read more

Shaka, When the Walls Fell

In one fascinating episode, Star Trek: The Next Generation traced the limits of human communication as we know it—and suggested a new, truer way of talking about the universe.

On stardate 45047.2, Jean-Luc Picard leads the crew of the Enterprise in pursuit of a transmission beacon from the El-Adrel system, where a Tamarian vessel has been broadcasting a mathematical signal for weeks. The aliens, also known as the Children of Tama, are an apparently peaceable and technologically advanced race with which the Federation nevertheless has failed to forge diplomatic relations.… read more

Google Car for Sale: Slightly Underequipped

Google will have to contend with the West's unique understanding of cuteness for its autonomous car to be accepted.

The Google Car prototype sure is cute. And as Megan Garber already explained on these pages, it’s cute because it hopes to convey familiarity and comfort while eschewing “creepiness,” that scourge of technology that arises when it seems out of place, over the line. Garber rightly connects the Google Car’s cuteness to Japanese kawaii culture. Japanese cuteness produces a sense of protection and innocence that appeals… read more

The McRib: Enjoy Your Symptom

How McDonald's strange, seasonal sandwich explains the rest of its menu

Each year, the McRib makes a brief visit to Earth. Its arrival elicits reactions ranging from horror to awe. And for good reason: this would-be rib sandwich is really a restructured pork patty pressed into the rough shape of a slab of ribs, its slathering of barbecue sauce acting as camouflage as much as coating. “Pork” is a generous term,… read more

What Is ‘Evil’ to Google?

Speculations on the company's contribution to moral philosophy

Last week, another distasteful use of your personal information by Google came to light: The company plans to attach your name and likeness to advertisements delivered across its products without your permission. As happens every time the search giant does something unseemly, Google's plan to turn its users into unwitting endorsers has inspired a new round of jabs at Google's… read more

Perpetual Adolescence

Gone Home: a videogame about releasing secrets

Originally published at the Los Angeles Review of Books Gone Home is a videogame about releasing secrets, the kind of secrets that you should have known all along. It is set in Oregon circa 1995, and it tells the story of an ordinary family. As the game starts, you find yourself on the porch of an old house. You are… read more