Mark Nelson wrote up an interesting bit on design as the third discipline, in which he suggests that design is a kind of third-term offset against the old science/humanities split. Mark notes that Whitehead is a precursor to such thinking, albeit in his educational writings rather than his metaphysics: There are three main roads along which we can proceed with… read more
Search Results for design
Chris Kohler, author of Power Up and games writer at Wired penned a nice piece on Racing the Beam for Wired’s Game|Life blog. One of the ideas we discuss in the book that Kohler picks up on is the fact that the Atari was manufactured and supported until 1992, albeit in increasingly smaller numbers. Today it’s almost impossible to imagine… read more
A month after the Virginia Tech massacre, 21 year-old Australian hobbyist animator and game developer Ryan Lambourn created V-Tech Rampage, a web game that recreates the massacreâs events. He released the game on his personal website and popular Flash portal Newgrounds.
Monopoly has a long, complex, and generally unknown history. Perhaps the most surprising historical curiosity about this classic game about being a real estate tycoon is that it was originally created with an entirely different set of values in mind.
Electronic games are growing rapidly as a cultural form, a set of media technologies, and a global industry. Humanists are looking at games as a new expressive genre like drama, opera, or movies, social scientists are examining them as a new form of collective behavior, computer scientists, engineers, and industrial designers are finding them a new focus of invention. New… read more
This book will be published on September 13, 2016. Preorder on Amazon How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age. Life is no game. It’s demanding, boring, and rarely fun. But what if we’ve got games wrong? Playing anything—whether an instrument, a… read more
“Oh, that was a long time ago,” I said, looking at the old photograph on the battered tablet, hoping to demur. Rows and rows of men bearing one of the earliest visor headsets. “That was a long time ago.” “Were you there?” Huxley asked. Her big eyes—we used eyes again, by then, at least some of the time—were blood-red from… read more
I’m commiserating with a friend who recently left the technology industry to return to entertainment. “I’m not a programmer,” he begins, explaining some of the frustrations of his former workplace, before correcting himself, “—oh, engineer, in tech-bro speak. Though to me, engineers are people who build bridges and follow pretty rigid processes for a reason.” His indictment touches a nerve.… read more
The Tesla Model S is a supercar without equal. Recently, the P85D trim broke the Consumer Reports rating system, earning a score of 103 out of 100. They rounded down to just 100, calling it “closest to perfect we've ever seen.” The Model S accelerates from 0 to 60 mph in under 3.5 seconds, via an electric motor that produces… read more
One of the ironies of modern life is that everyone is glued to their phones, but nobody uses them as phones anymore. Not by choice, anyway. Phone calls—you know, where you put the thing up to your ear and speak to someone in real time—are becoming relics of a bygone era, the “phone” part of a smartphone turning vestigial as… read more