Beyond the Elbow-Patched Playground

Part 2: The Digital Humanities

If we accept the premise that the humanities should orient toward the world and not toward a private, scholarly sanctuary, then what trends are already facilitating that process? One candidate is the “digital humanities,” a topic about which I have remained silent for too long, despite the fact that I direct a digital media graduate program and teach in a… read more

Beyond the Elbow-Patched Playground

Part 1: The Humanities in Public

Recently, Stanford comparative literature professor David Palumbo-Liu made a case for why the humanities are indispensible. It’s one in a long history of such justifications, a task that seems as necessary as ever. Yet, as with so many such justifications, Palumbo-Liu’s speaks declaratively. Consider his closing charge—one I saw excerpted frequently and with enthusiasm in the days after he wrote… read more

My Mooed Ring

Cowstum Skullworks

My friend Matt Maloney makes custom skull rings. Once I saw the bespoke designs he’d done, and given the knowledge of the coming cowpocalypse, I knew I had to have an artifact to document my year-long bovine madness. Matt and I met yesterday and I took delivery of the ring. Behold it, in all its taurine glory below. You can… read more

Variety in Videogames

On embracing videogame diversity and combatting exploitationware

In many of the reactions to Gamification is Bullshit, both in the comments on this site and in responses elsewhere, a common objection is raised. It goes something like, “you’re just afraid of unfamiliar uses of games.” Here’s a particularly odious version of that argument, by Libe Goad on ZDNet today: I often wonder if Bogost’s and other game makers’… read more

From Aberrance to Aesthetics

On diversity in games. From my "Persuasive Games" column at Gamasutra.

Every now and then someone objects to game design methods by arguing against “historical aberrance.” This line of reasoning claims that a particular trend is undesirable on the grounds that it is new and abnormal, unshared by historical precedent. Let me share two examples. First, a few years ago Raph Koster invoked this argument about single-player games. As Koster put… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more

The Mooen Transfer

Todd Sampson in a Cow Clicker t-shirt

Watch this TV ad. Pay close attention around 0:23. Did you see the guy in the Cow Clicker t-shirt? Pretty crazy. I posted about this on Facebook and Twitter, but here’s a bit more information about how that may have come to pass. The Gruen Transfer is an Australian TV show about the operation of advertising, specifically how particular advertising… read more

Netflix Didn’t Kill the Video Store

On online video subscriptions

As you couldn’t possibly have missed, Netflix announced changes to their subscription plans this week. Specifically, they separated streaming subscriptions from disc-based ones. It used to be possible to add DVD rental to a streaming subscription for $2 extra, but now you’ll have to pay $7.99 more for a single-disc plan. While many are complaining that the company raised their… read more

Luck and Destiny Irreducibly Alien

Lingis on Videogames

I would be remiss if I didn’t point out the passage in The Imperative in which Alphonso Lingis discusses videogames (albeit in brief): But although we use our automobile only to roll to one end of the city and back again, transportation evokes the existence of remote and enchanted destinations or the roar of the sun and the wind in… read more

Revisiting Asynchronous Multiplayer Games

Me on Me on Social Games

In the autumn of 2004, I wrote a paper titled “Asynchronous Multiplay” for the Other Players Conference on Multiplayer Phenomena, which was held at IT University, Copenhagen in December of that year. To give you an idea about how long ago 2004 was on the timescale of game development and game research, consider a few facts: Facebook was incorporated in… read more