The End of Conceptual Art

Lessons from iCapitalism

Whether via the lamentable trend of gamification or through the very public release of Jane McGonigal’s new book, the topic of videogames’ impact on the real world has been front-and-center of late. Enter iCapitalism, an iOS game that critiques both capitalism and iOS games through a simple design. As in Godville, there’s no gameplay. But unlike that game (which actually… read more

Reality is Alright

A review of Jane McGonigal's book Reality is Broken

Jane McGonigal’s new book Reality is Broken: Why Games Make Us Better and How They Can Change the World is destined to be one of the most influential works about videogames ever published. The book is filled with bold new ideas and refinements of old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn… read more

Click.

More Zynga bullshit

Kyle Orland, co-author of the forthcoming book Farmville for Dummies, writes this introduction to a two-part feature over at Gamasutra, by Tadhg Kelly. The title: “How Zynga’s CityVille Has Compelled 70 Million Players.” Given today’s surprising new interest in Cow Clicker over on Reddit, I thought I’d share some delightful snippets Orland extracted from Kelly’s work. One of the keys… read more

Another Faculty Job Opening at Georgia Tech

in Digital Media / Public Media

My program at Georgia Tech has yet another job opening, in the area of civic digital media. I hope you might apply for it, or share it with those who might be a good match. The School of Literature, Communication, and Culture of the Georgia Institute of Technology seeks applications from digital media theorist-practitioners with a Ph.D. (field open) to fill… read more

Platform Studies

A book series, Ian Bogost & Nick Montfort, series editors

Platform Studies is a book series published by the MIT Press that invites authors to investigate the relationships between the hardware and software design of computing systems and the creative works produced on those systems. Platforms have been around for decades, right under our video games and digital art. Those studying new media are now starting to dig down to… read more

Los Angeles Litany

Game Design, Newsgames, Objects, and Whitehead

I’m doing a whole crap-ton of things in Los Angeles the week after Thanksgiving. First I’ll be visiting Tracy Fullerton’s game design class at USC on Monday. Next I’ll be giving a talk on Newsgames at the USC Annenberg School, at noon on Tuesday. Then on Wednesday, I’ll be participating in a one-day event at UCLA, HELLO EVERYTHING: Speculative Realism… read more

Process, Place, Relic, and Escalation

My Indiecade "Project Next" Talk

In addition to getting to exhibit (and collect two awards!) for A Slow Year at this year’s Indiecade festival, I was also invited to do a talk at the conference portion of the event, in a session called “Project Next.” Jon Blow, Chris Hecker, Alex Neuse, Paolo Pedercini and I all gave short talks about the new games we each… read more

Object-Oriented Feminism

At the 2010 Society for Literature Science and the Arts Conference

Last week at the Society for Literature Science and the Arts conference, Katherine Behar organized two back-to-back panels on Object-Oriented Feminism (OOF). There were six papers total, and a response to each panel by Katherine Hayles and myself, respectively. To participants, Behar posed the question, “What would a program for Object-Oriented Feminism (OOF) entail?” The first panel attempted general responses,… read more

Diskinect in the Living Room

Why physical movement games are incompatible with our homes

The Microsoft Kinect is available today, and with it come innumerable reviews of its successes and flaws (find a summary of them at Gamasutra). A common property of many negative reviews is the enormous amount of living room space Kinect requires, far more than most people will have in a sizable home let alone a modest apartment. I wrote about… read more

The Newsgames Blog

Are you reading it?

Now that you’ve ordered your copy of Newsgames: Journalism at Play (you did that, right?) I’d like to remind you that the Newsgames blog is full to the brim with new content. You can find it at newsgames.gatech.edu/blog. Here are some of the latest posts: Pac-Man’s Political Cartoon Games Representation and Meaning: Comparing Mansion Impossible to Property Savvy The Museum… read more