Jobs at Georgia Tech

Two tenure-track lines in my school

The Georgia Tech School of Literature Communication and Culture, where I work, has just announced two tenure-track job openings. I’ve pasted the job ads below. I hope any of you who might be interested will apply, and I encourage the rest to spread the word. Job One – Digital Media The School of Literature, Communication and Culture of the Georgia… read more

A Slow Year Cover Art

The book jacket for my game

A Slow Year has gone to the printer at long last. I thought I’d share the jacket art. I’ve shown the illustration here before, but not the cover. This is the jacket for the standard edition, which will be available in trade paperback with software for Windows and Mac. The limited edition with Atari cartridge will be different, of course,… read more

Metaphysics is a Subway

Philosophy as Engineering

Harman offers the following provocation over two posts this week: Building a philosophy is more like trying to build the world’s best subway system than like trying to be an ascetic monk –or revolutionary, for that matter– standing in a lofty tower and bemoaning the filth and disease of the world. We should want more coverage for the subway network… read more

Dynamic Difficulty Adjustment

circa 1979

A few years ago dynamic difficulty adjustment for videogames became a hot topic, first in the research world and then in game design too, thanks to titles like Left 4 Dead. Design novelty and technical innovation, right? As usual, not really. Here’s the abstract of a patent filed 31 years ago by legendary toy maker Marvin Glass & Associates, for… read more

Speculations I

A new journal of speculative realism

If you follow the speculative realism blogs you know this already, but many readers here who don’t might be interested in this anyway: the first issue of the new journal Speculations has been released. The mission: “a journal of speculative realism that hopes to provide a forum for the exploration of speculative realism and post-continental philosophy.” Paul Ennis is the… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

Social Games on Trial

NYU Video Game Seminar IV

Jesper Juul has been organizing videogame theory seminars at NYU. This week, I’m going to be participating in the sixth iteration of said series, “social games on trial.” Aki Järvinen will take the pro-social games position, and I will fill my court-ordered role as naysayer. The official announcement appears below. I should mention that I have a trick up my… read more

Thank Galt I’ve Stockpiled

Let's Laugh at Libertarians

After a few days talking about Marxism here and elsewhere, I figured it would be good to spread my wings and pick on libertarians. Here are two specimens. First, from cartoonist Barry Deutsch comes the 24 Types of Libertarians (or click on the cartoon for a legible version at Deutsch’s site). There’s one variety that’s clearly missing, the Palo Alto-style… read more

Letting Go

The Realist Invitation and the Correlationist Imperative

A lively discussion erupted from my post on philosophy and politics of a few days ago. Among other things, commenters revisited the relationship between ontology and politics, issues OOO proponents in particular have attempted to disentangle. Among the many lengthy comments from David Rylance comes this snippet, which may have finally helped me understand something fundamental about the whole ontology/politics… read more

I felt a little like Oppenheimer

Gary Yost on Videogames

Gary Yost, creator of 3D Studio Max, on videogames in San Francisco Magazine: Several years later, Autodesk saw Yost’s work and gave him a contract to start developing three-dimensional design software. That got Yost jazzed up; his father was an architect, and he loved the idea of helping to build and create things. But he started having qualms when companies… read more