Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

Reading Online Sucks

Reflections on scholarly writing on the web

Or more subtly: reading online isn’t the same as reading on paper, yet we continue to treat the web as a distribution tool rather than as a medium with its own material constraints, both suited and unsuited to certain kinds of content. I’ve been thinking about this recently after I started reading a lot more scholarly writing online. Let me… read more

Sony, Global Infant

Opinion piece published in Gamasutra

From Gamasutra’s summary: In a fiery opinion piece, game designer/author Ian Bogost examines NPD chart trends to suggest that Sony’s lack of unified message on PS3, Blu-ray and the ‘average consumer’ is rendering ineffective its pitch to users. It’s also probably the only piece on Gamasutra that mentions Jacques Lacan. Sony is a global conglomerate which is significantly different from… read more

Videogame Vignette

On the figure of the vignette in videogames. From my "Persuasive Games column" at Gamasutra

Hush is an unusual game created by University of Southern California Interactive Media Division MFA students Jamie Antonisse and Devon Johnson in their fall 2007 Intermediate Game Design and Development course. Like Darfur is Dying, created by fellow USC IMD student Susana Ruiz, Hush creates a personal experience of a complex historical situation. Ruiz’s game addresses the contemporary crisis in… read more

Dwelling Machines

Introduction to a symposium I organized at Georgia Tech

This past Monday the School of Literature Communication and Culture and the Wesley Center for New Media at Georgia Tech hosted a symposium I organized called Dwelling Machines. Here’s the description, too small to read in the event poster above. This symposium asks whether and how technology might alter the way we perceive dwelling. Of particular interest are the aspects… read more

Videogame Zen

Reflections on relaxation in games. From my "Persuasive Games" column at Gamasutra

There is an aphorism you sometimes hear when people compare video games to other media. Video games, they say, are a “lean forward” medium, while others are “lean back” media. Leaning forward is associated with control, activity, and engagement. Leaning forward requires continuous attention, thought, and movement, even if it’s just the movement of fingers on analog sticks and digital… read more

My Week at Kotaku

Links to my week of posts as guest editor

Last week I served as guest editor at popular games and game culture blog Kotaku All in all, I wrote 45 articles at Kotaku, which I’ve now linked below. I haven’t even tried to read all the comments on those threads though. I had a great time doing it and I’m really grateful that Brian Crecente extended the invitation.

Videogames: Can They Be Important?

My plenary address at the Southern Interactive Entertainment & Game Expo

The following is the plenary address I gave today at the first SIEGE conference here in Atlanta on October 6, 2007. The title of the session was â??Games: Can They Be Important?â? My fellow plenary speakers were Ernest Adams and Daniel Greenberg.   Today it is possible to work though an entire undergraduate and graduate education in videogames. Whether thatâ??s… read more

Operating Systems Prohibit Film Still Fair Use

Built-in DVD players forbid screen captures with software constraint

Recently, I had the need to capture a still from a DVD a Persuasive Games client had sent over as guidelines for some game assets. I didn’t want to rip the whole DVD, so I went to use the built-in screen capture facility in Apple OS X: the old standby Command-Shift-3. I was surprised to see the following result. The… read more

A Professor’s Impressions of Facebook

Musings after several months of use, as I prepare to start the semester

This spring, I created an account on Facebook. I’m a web 2.0 cynic (and a cynic in general), so this surprised some of my friends and colleagues. But I was encouraged by so many of them, I wanted to give it a try. For example, Ian McCarthy just wanted an easier way to share pictures with me without having to… read more