Future Ennui

As we march onwards towards wearables and alerts on our wrists, we're no longer shocked by technological progress, but rather exhausted by it.

It’s been seven years since the first launch of the iPhone. Before that, smartphones were a curiosity, mostly an affectation of would-be executives—Blackberry and Treo and so forth. Not even a decade ago, they were wild and feral. Today, smartphones are fully domesticated. Tigers made kittens, which we now pet ceaselessly. Over two-thirds of Americans own them, and they have… read more

Swing Copters: The Randomness of the Universe, Captured in Pixels

The creator of Flappy Bird is back with a game offering the sublime agony that comes with mastering a craft—and still failing.

Many of the highest-performing professional athletes are also the most superstitious. Serena Williams bounces the tennis ball five time before her first serve, twice before the second. Michael Jordan wore his University of North Carolina basketball shorts under his Chicago Bulls uniform. Baseball hall of famer Wade Boggs bore a bounty of superstitions. Among them: He ate chicken before each… read more

My Phone is Dying

On elderly iPhones

Everyone knows that iPhones are manufactured with planned obsolescence built in: processors and RAM allocations that can’t keep up with operating system upgrades purposely designed not to account for earlier models. Apple makes too much of its profits from hardware sales, so handsets have become akin to fashion seasons. Hardware upgrades entail power and capacity. The new activities made possible… read more

About Me

Dr. Ian Bogost is an author, an award-winning game designer, and an interdisciplinary scholar. He is Barbara and David Thomas Distinguished Professor at Washington University in St. Louis, where he holds faculty positions in the School of Arts & Sciences, the Sam Fox School of Art & Design, and the McKelvey School of Engineering. At WashU, Bogost is also the… read more

Shaka, When the Walls Fell

In one fascinating episode, Star Trek: The Next Generation traced the limits of human communication as we know it—and suggested a new, truer way of talking about the universe.

On stardate 45047.2, Jean-Luc Picard leads the crew of the Enterprise in pursuit of a transmission beacon from the El-Adrel system, where a Tamarian vessel has been broadcasting a mathematical signal for weeks. The aliens, also known as the Children of Tama, are an apparently peaceable and technologically advanced race with which the Federation nevertheless has failed to forge diplomatic relations.… read more

Why do we relish Nintendo’s crises so much?

from my Difficulty Switch column in Edge Magazine

This year is Nintendo’s 125th anniversary, and so the company is celebrating by haemorrhaging money. The figures are dour. Nintendo announced net losses of $229 million for fiscal year 2014, a saddening reversal of 2013’s return to profit. Just 2.7 million Wii U units were sold last year, compared to 7 million PS4s and 5 million Xbox Ones shipped in… read more

Persuasive Games

The game studio I co-founded. We make games about social and political issues.

Persuasive Games designs, builds, and distributes videogames for persuasion, instruction, and activism I do professional game development and game design consulting at Persuasive Games. I co-founded the studio in 2003 with Gerard LaFond. Persuasive Games created the first official US Presidential Election game for Howard Dean in 2003. Since then, we’ve created games for political campaigns, advertisers, educators, and corporations,… read more

Google Car for Sale: Slightly Underequipped

Google will have to contend with the West's unique understanding of cuteness for its autonomous car to be accepted.

The Google Car prototype sure is cute. And as Megan Garber already explained on these pages, it’s cute because it hopes to convey familiarity and comfort while eschewing “creepiness,” that scourge of technology that arises when it seems out of place, over the line. Garber rightly connects the Google Car’s cuteness to Japanese kawaii culture. Japanese cuteness produces a sense of protection and innocence that appeals… read more

The Future of Luxury: Avoiding People

Services like Silvercar, Uber, and pay-to-play airline VIP programs help keep the new aristocracy away from the rabble

When I power on my phone upon landing at LAX, a text message is already waiting for me: “Hi Ian, Silvercar here! We have your res at 1:00pm today. Let’s roll!” Silvercar rents a fleet of silver Audi A4s at airports in Austin, Dallas, Los Angeles, and San Francisco. A slogan speaks plainly on the company’s behalf: “car rental that doesn’t… read more

The Squalid Grace of Flappy Bird

Why playing stupid games staves off existential despair

Games are grotesque. I’m not talking about games like Grand Theft Auto or Manhunt, games whose subjects are moral turpitude, games that that ask players to murder, maim, or destroy. I mean games in general, the form we call “games.” Games are gross, revolting heaps of arbitrary anguish. Games are encounters with squalor. You don’t play a game to experience an… read more