How I Stopped Worrying About Gamers And Started Loving People Who Play Games

A response to Justin Peters' recent Slate article. From my "Persuasive Games" column at Gamasutra

Every week at my company Persuasive Games we get repeated calls and emails from people interested in playing Stone City, the Cold Stone Creamery training game we created back in 2005. In the game, the player services customers at the popular mix-your-own flavor ice cream franchise by assembling the proper concoctions while allocating generally profitable portion sizes. The vast majority… read more

Contact

Here's how to get in touch with me

Georgia Tech Persuasive Games Georgia Tech Digital MediaTSRB 320B85 Fifth Street NWAtlanta, GA 30308-1030+1 (404) 894-1160ibogost at gatech dot edu 1170 Peachtree St. Ste 1200Atlanta, GA 30309+1 (866) 568-0585ian at persuasivegames dot com Tips and requests for contacting me: Usually the best way to reach me is by email. Please don’t email me at multiple addresses; just pick one! I… read more

Videogames Go to Washington

The Story Behind Howard Dean's Videogame Propaganda. Co-authored with Gonzalo Frasca. In Second Person, edited by Pat Harrigan and Noah Wardrip-Fruin.

Read the entire article in print in Second Person: : Roleplaying and Story in Games and Playable Media On December 16, 2003, popular web magazine Slate published an article by journalist and author Steven Johnson (Johnson 2003). Reviewing simulation games that engage problems of social organization, Johnson posed a question: รข??The [2004] U.S. presidential campaign may be the first true… read more