Plumbing the Depths

On the familiar and the unfamiliar in games. From my "Persuasive Games" column at Gamasutra.

Consider two sorts of familiarity that arise in art. The first is the familiarity of predictability. Through craft, this sort of work gives us what we expect in a well-conceived fashion. It’s one of the reasons people enjoy television. The sitcom and the procedural tend to be particularly good at giving us what we expect. In twenty minutes, a banal… read more

The Spring Handhelds

Apple and the Rhetoric of Change

Now that yet another Steve Jobs keynote is over, I find myself more interested in what Apple was saying about itself than what others are saying about its new gadgets. Despite my apparent pique pommaire, I like Apple stuff. I do my computing on a Mac and I have an iPhone and so forth. But as both a user and… read more

Flash is not a Right

What Gripes about Apple tell us about Computational Literacy

I’ve been watching reactions to Apple’s controversial decision to prohibit the publication of iPhone applications created in environments other than Apple’s own. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g.,… read more

Play With Us

My GDC 2010 Microtalk

What follows is my short talk from the microtalks session at last week’s Game Developers Conference. The format was a modified pecha kucha, with 20 slides advancing automatically every 16 seconds. The theme provided by organizer Rich Lemarchand was simply, “Play with Us.” I chose to explore the relationship between developers and their audiences.   This is a very famous… read more

Philosopher Slab Poems, in Pixels and Letters

Also, win a copy of a book I haven't yet written

Sometimes serious ideas emerge from the strangest places. Last week Harman tossed an offhand question onto his blog: Who is the most overrated philosopher?. It sparked quite serious discussion all over. So serious that before long, Harman found himself wondering if an anthology of opinions on “overrated philosophers” could indeed become a serious work of philosophy. I now find myself… read more

A Slow Year Nears

Updated Screenshots and Trailer

As the IGF approaches, I have a few updates to relate about A Slow Year. First, expect to see a number of interviews with me about the game emerging over the next two weeks. The first is on Rock Paper Shotgun, and I’ll report back when the others drop. My favorite line from the RPS piece, “I hope the game… read more

A Theory of Cuteness

Graham Harman and a Tiny Horse

Today John Sharp showed me this insanely cute dwarf miniature horse, named Koda. He’s about as big as a cat, so noticeably smaller than a normal miniature horse because he is, well, a dwarf. Click for a bigger image, or see more pics here. One of my favorite sidetrips in Graham Harman’s Guerilla Metaphysics (back in print soon) is his… read more

Pragmatic Speculative Realism

A stake in the ground

Even though we didn’t really talk much about philosophy, after visiting Graham Harman in Cairo two weeks ago, I was reenergized to think about philosophy in general and speculative realism in particular. In the short time since, a number of friendly bonfires have flared up around the web, most of them camps emanating from Graham’s blog and that of Levi… read more

Quarantine, Surgical Masks, and Biohazard Suits

The Insane Japanese Response to Swine Flu

A week ago, I wrote about the irrationality surrounding so-called swine flu, in the context of Killer Flu, a videogame Persuasive Games created about seasonal and pandemic flu. This week, I received an unexpected email from the organizers of the Society for Cinema and Media Studies conference, which is scheduled to take place in Tokyo next week. Apparently the Japanese… read more

Resisting the Membership Economy

Photography, Flickr, and Me

As regular readers may have noticed, I have an interest in photography. I’ve started a photography section on this website, where you can view some of the photographs I have taken. Right now I’ve added galleries for Objects, Places, and People, as well as a photo project I’m slowly working on called Street Portraits. Over the last year I’ve gone… read more