The New Aesthetic Needs to Get Weirder

From the New Aesthetic to Alien Aesthetics, at the Atlantic

You know that art has changed when a new aesthetic movement announces itself not with a manifesto, but with a tumblr. Manifestos offer their grievances and demands plainly, all at once, on a single page—not in many hundred entries. “Literature has up to now magnified pensive immobility, ecstasy, and slumber,” wrote Filippo Marinetti in his 1909 Futurist Manifesto. “We want… read more

The Bulldog and the Pegasus

Originally published as an opinion piece at Gamasutra In Greek mythology, Bellerophon is the hero who tamed the Pegasus. He used the winged horse as a mount to defeat the Chimaera, a monster with the heads of a lion, goat, and snake that breathed fire and devoured villagers. Bellerophon’s many heroic deeds were widely praised, and his subjects adored him.… read more

What’s in a Medium?

A response to Mike Thomsen

The New Inquiry published a review by Michael Thomsen of my latest book How to Do Things With Videogames. It’s just the kind of review an author hopes for: fair, thoughtful, based on a thorough reading, and full of new ideas and observations. I’m grateful to Thomsen for writing it. Thomsen raises an objection that I’ve been waiting for and… read more

Seeing Things

Video and transcript of my talk at the Third Object-Oriented Ontology Symposium

Below is the video for my talk at the Third Object-Oriented Ontology symposium, which I delivered remotely by video. I intended the video as the way to experience the content, but upon request I’ve also posted a transcript of the material for those who prefer to read it that way. For a larger sized video, watch on Vimeo or select… read more

El Empleo

A short film about people and objects

This a charming and fascinating short film that should be of interest to those of us interested in people, objects, technology, and related matters. (via D.E. Wittkower)

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more

Netflix Didn’t Kill the Video Store

On online video subscriptions

As you couldn’t possibly have missed, Netflix announced changes to their subscription plans this week. Specifically, they separated streaming subscriptions from disc-based ones. It used to be possible to add DVD rental to a streaming subscription for $2 extra, but now you’ll have to pay $7.99 more for a single-disc plan. While many are complaining that the company raised their… read more

Review of Cave of Forgotten Dreams

By my nine year-old

If you enjoyed my daughter’s review of TRON: Legacy, or her recent take on Athens singer/songwriter Madeline, then I know what you’ve been asking yourself: When will she review a film by Werner Herzog? Mercifully, the wait is over. Her review of Cave of Forgotten Dreams appears below. I don’t get why people make pointless movies. I mean, it’s not… read more

Newsgames Embrace Hard Complexity, not Easy Fun

A response to Paul Carr and Chris O'Brien

Cross-posted from PBS Idea Lab Earlier this month a group of journalists, game designers, and academics gathered at the University of Minnesota for a workshop on newsgames. I was there, as was fellow Knight News Challenge winner and San Jose Mercury News tech business writer Chris O’Brien. After the event, Chris wrote a a recap of the meeting. In turn,… read more

Getting Real

On the Digital Humanities

Each year, the organizers of the Day of Digital Humanities ask participants the question, “How do you define the digital humanities?” Recently I browsed the many responses scholars have offered over the years. They vary widely, from simple (“Humanities by digital means”) to definitive (“The application of information, computing, and communication technologies to humanities questions, problems, or data”) to vague… read more