Performative Play

How gameplay makes changes in the real world. From my "Persuasive Games" column at Gamasutra.

Playing a video game is usually something we do outside of our everyday lives. As with any medium, our experiences with video games can influence how we think about our real lives, whether now or in the future. But when we play games, we take a break from that life. Playing a game is different from sorting digital photos, filing… read more

Zimmer Base Ball and Cigars

115 years of sports game adaptation

I have an interest in game adaptation, something that we normally think of only as it relates to film-to-game licensing. In our forthcoming book on the Atari VCS, Nick Montfort and I also discuss another kind of videogame adaptation that was once its primary form: from arcade coin-ops to home consoles.

Safe to Collapse

Using the collapsible Elmar-M 50mm f/2.8 on the Leica M8

As I’ve discussed before, one of the main ideas behind the 35mm rangefinder camera was its small size and subsequent portability. Since their beginning 80 years ago, Leica cameras have often been coupled to collapsible lenses. The early production Leicas in the 20s and 30s were all designed for a lens that collapsed into the body of the device, making… read more

Technical Evolution and Creative Constraint

The vices and virtues of selective color shift at high ISO in the Sigma DP1

One of the problems with digital SLRs is their large footprint. Not only the size and weight of the camera, but also that of the lens attached to it, especially for serious photographers interested in large apertures and high-quality glass. This is an issue that affects professionals and amateurs alike, since both groups might want to have a smaller, more… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

Sony, Global Infant

Opinion piece published in Gamasutra

From Gamasutra’s summary: In a fiery opinion piece, game designer/author Ian Bogost examines NPD chart trends to suggest that Sony’s lack of unified message on PS3, Blu-ray and the ‘average consumer’ is rendering ineffective its pitch to users. It’s also probably the only piece on Gamasutra that mentions Jacques Lacan. Sony is a global conglomerate which is significantly different from… read more

Dwelling Machines

Introduction to a symposium I organized at Georgia Tech

This past Monday the School of Literature Communication and Culture and the Wesley Center for New Media at Georgia Tech hosted a symposium I organized called Dwelling Machines. Here’s the description, too small to read in the event poster above. This symposium asks whether and how technology might alter the way we perceive dwelling. Of particular interest are the aspects… read more

Spartans and Staplers

Selections from my Christmas morning booty

It’s Christmas morning, and I wonder how many other lucky souls can boast booty like mine. Below you’ll find a part of my under-tree take: a large, talking Leonidas action figure as depicted in the film 300 stands in front of a genuine red Swingline stapler, wrapped not in paper but in Jell-O, The Office-style. This must be what one… read more

The Holly and the Ivy

On representations of holiday cheer in videogames. From my "Persuasive Games column" at Gamasutra

It’s the time of year to find Christmas all around you, no matter where you go. Lights on neighborhood shrubbery. Red bows on downtown streetlamps. Christmas music on the FM dial. Pine-scented candles on the mantle. Gingerbread lattes at Starbucks. Red and green-wrapped versions of the consumer goods you buy the rest of the year in brown and puce. In… read more

My Week at Kotaku

Links to my week of posts as guest editor

Last week I served as guest editor at popular games and game culture blog Kotaku All in all, I wrote 45 articles at Kotaku, which I’ve now linked below. I haven’t even tried to read all the comments on those threads though. I had a great time doing it and I’m really grateful that Brian Crecente extended the invitation.