The Metaphysics Videogame

Part 1: Why a Videogame?

A brief history. Back in the late summer of 2006, a few months after the publication of Unit Operations, I exchanged a few emails with Graham Harman, whose book Tool-Being I had cited in the early pages of mine. We talked about a few things, including Leibniz, Badiou, Heidegger, Meillassoux, D.W. Griffith, and McLuhan. Sometime in early 2007, over a… read more

Media Studies and Realism

A response to Levi Bryant

In a lengthy comment on my pragmatic speculative realism post, philosopher Levi Bryant asks what issues in technology and media studies prompted my interest in object-oriented ontology. I’d like to try to answer the question for the benefit of readers finding their way here from sources in philosophy rather than game studies. In some ways, I think I was doing… read more

Pragmatic Speculative Realism

A stake in the ground

Even though we didn’t really talk much about philosophy, after visiting Graham Harman in Cairo two weeks ago, I was reenergized to think about philosophy in general and speculative realism in particular. In the short time since, a number of friendly bonfires have flared up around the web, most of them camps emanating from Graham’s blog and that of Levi… read more

United Breaks Guitars

A music video complaint letter

Given my propensity for relatively outlandish, time-consuming, and complex corporate complaints (see Lucifer Notes and Disaffected, for example), I can only say that I am awed and humbled by this music video complaint letter by Dave Carroll and his band. You can read the full story here, but you’ll enjoy watching the video more. Thanks to Dakota for sharing this… read more

Digital Objects

Speculative Realism and Digital Media

Last week I had the opportunity to visit in Cairo with philosopher Graham Harman, someone whose work I’ve known and admired for some time now. It was nice to meet him in person for the first time, not to mention having a local guide for getting around this enormous, insane city. I also got to deliver Graham’s first copy of… read more

New Guru Meditation Update Available

Adds new sound settings, high score reset

Apple has just approved, finally, my latest update to the iPhone version of Guru Meditation (to 1.2). Here are the list of updates as they appear on the iTunes App Store: Added a Sound Mode setting. Options are Requires Quiet, which is the standard mode, Microphone Disabled, which allows the game to be played in louder environments like public transit… read more

Gestures as Meaning

On Brenda Brathwaite's Train and gestural interfaces. From my "Persuasive Games" column at Gamasutra

Games have flaunted gestural interfaces for years now. The Nintendo Wii is the most familiar example, but such interfaces can be traced back decades: Sony’s EyeToy; Bandai’s Power Pad; Mattel’s Power Glove; Amiga’s Joyboard; the rideable cars and motorbikes of ’80s – ’90s arcades; indeed, even Nintendo’s own progenitors of the Wii Remote, like Kirby Tilt ‘n Tumble for Game… read more

Can’t Continue Error

Apple Rejects Commodore 64 iPhone App

iPhone developer Manomio has created a slick, feature-packed Commodore 64 emulator for iPhone. The emulator and the five games it ships with are legally licensed. After a year of development, they submitted the program to Apple, who rejected it, citing the following SDK agreement clause: We’ve reviewed C64 1.0 and determined that we cannot post this version of your iPhone… read more

Guru Meditation Trivia Contest Answers

I'm sure you've been biting your nails in anticipation

A week ago or so, I mentioned a trivia contest I was running on the Touch Arcade forums, with correct answers winning Guru Meditation redemption codes or a signed copy of Racing the Beam. I’ve given away all the codes and the book, so now it’s time to share the correct answers. (1) The Fairchild Channel F, an interchangeable cartridge… read more

Guru Meditation at E3

For those attending E3, my game Guru Meditation will be shown at the IndieCade exhibit, which can be found in South Hall, booth #652. Unfortunately I won’t be there to see reactions to it. If you do, please let me know about them!