New Review of Racing the Beam

In Digital Culture & Education

Thomas Apperley has written a new review of Racing the Beam in the new open-access peer-reviewed journal Digital Culture & Education. Nick and I are delighted to see a review of our book in the inaugural issue. I was likely delighted to see Apperley trace the steps toward the platform studies project in my earlier writings: The gestures towards a… read more

I want my 99¢ back

On cognitive dissonance and the iPhone. From my "Persuasive Games" column at Gamasutra.

Last month I took an early Sunday morning flight from Atlanta to Orlando. I wandered into a newsstand and picked up the May 2009 issue of Popular Science, which featured a cover story about space planes that intrigued me. The story turned out to be less interesting than the cover suggested, but I rather enjoyed another article about the discomfort… read more

Guru Meditation Trivia Contest

Win copies of Guru Meditation, Racing the Beam

The nice folks over at Touch Arcade invited me to drop in and discuss my game Guru Meditation on their forum. To spur conversation, I decided to run a little trivia contest. I figured I’d point the rest of you to it. Here’s how it works: the first person to correctly answer any single question gets an iTunes redemption code… read more

Teaching Computing with… Computers?

The NSF Prefers Strings, Crayons

After an unintentional hiatus, last week I resumed following Georgia Tech CS colleague Mark Guzdial’s Amazon blog. His latest salvo is a thought-provoking piece called Using computing to teach computing (Hint: Don’t use the “P” word). The post centers around a question Mark posed to Jeannette Wing, Director of the Computing & Information Science & Engineering branch of the NSF… read more

Guru Meditation Released

Om for Atari and iPhone

After two years of off and on development, I’ve just released my relaxation game Guru Meditation, simultaneously for Atari VCS and iPhone. The game is a re-imagining of and homage to old Amiga lore, an exploration of what a game that legitimately deals with inactivity would feel like, and (through the iPhone version), an exploration of attention and compromise in… read more

Guru Meditation

A medititation game for Atari VCS and iPhone

Guru Meditation is my attempt to create a legitimate zen meditation game. It is also partly (perhaps largely) a reimagining of and homage to the Amiga lore, and for that reason I wrote it in 6502 assembly for the Atari VCS, so that it could be played with a joyboard, an unusual “joystick for the feet” manufactured by Amiga in… read more

Positions, Post and Permanent

Notes on Nick Montfort

Two quick notes relating to friend and Racing the Beam coauthor Nick Montfort. First, he has a new blog, Post Position, which already boasts a number of insightful posts on games, IF, constraint, and other topics that will probably interest you if you are reading my site. Second, as Nick noted in passing in one of his post positional posts,… read more

Quarantine, Surgical Masks, and Biohazard Suits

The Insane Japanese Response to Swine Flu

A week ago, I wrote about the irrationality surrounding so-called swine flu, in the context of Killer Flu, a videogame Persuasive Games created about seasonal and pandemic flu. This week, I received an unexpected email from the organizers of the Society for Cinema and Media Studies conference, which is scheduled to take place in Tokyo next week. Apparently the Japanese… read more

Pink, Puzzles, and Piano bars

Apple's Idea of Mother's Day

Thanks to a direct email advertisement, I had the opportunity this week to behold Apple’s idea of what mothers like. You can see it below: Just in case you can’t see it clearly, Apple manages to pull out every mom stereotype they could connect to their products. Moms like pink, they like casual games, and they like classic female recording… read more

Texture, Bleed, Afterimage

CRT Emulation for the Atari VCS

This spring, I had the pleasure of advising a Georgia Tech Computer Science capstone group. The capstone is a requirement for the degree that is meant to draw on all aspects of the students’ experience in the program. Each project requires an advisor and a customer. In my case, I played both roles. The project I came up with was… read more