Points of Entry

New newsgame about immigration legislation

The New York Times has published this month’s newsgame, which we created over at the studio. In Points of Entry, you can compete to award Green Cards under the Merit-Based Evaluation System included in legislation recently debated in Congress. The system, proposed in legislation sponsored by Senator Ted Kennedy, outlined a Federal standard for worker visa awards, based not on… read more

Bloomsday on Twitter

A performance of Wandering Rocks on Twitter, and a commentary on both. Created with Ian McCarthy.

I do not like Twitter, the micro-blogging service that allows users to send short (SMS-sized) text-based updates that are displayed publicly and shared with friends social-network style.

Short Bio

Who I am and what I do, in fewer words

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Ian Bogost is an author and game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. In addition, Bogost… read more

Contact

Here's how to get in touch with me

Georgia Tech Persuasive Games Georgia Tech Digital MediaTSRB 320B85 Fifth Street NWAtlanta, GA 30308-1030+1 (404) 894-1160ibogost at gatech dot edu 1170 Peachtree St. Ste 1200Atlanta, GA 30309+1 (866) 568-0585ian at persuasivegames dot com Tips and requests for contacting me: Usually the best way to reach me is by email. Please don’t email me at multiple addresses; just pick one! I… read more

About Me

Who I am and what I do

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an… read more

Designing For Tragedy

What would a thoughtful game about a tragedy look like? From my "Persuasive Games" column at Gamasutra.

A month after the Virginia Tech massacre, 21 year-old Australian hobbyist animator and game developer Ryan Lambourn created V-Tech Rampage, a web game that recreates the massacreâ??s events. He released the game on his personal website and popular Flash portal Newgrounds.

Wiiâ??s Revolution is in the Past

On the potential to release new games for old consoles via Wii's Virtual Console. From my "Persuasive Games" column at Gamasutra.

Now that Nintendoâ??s Wii has finally hit the streets, we can really start assessing its potential impact on the future of video games in general, and serious games in particular. With all the fuss after Nintendoâ??s announcement of the consoleâ??s official name six months ago, itâ??s easy to forget that the company promised nothing less than a â??Revolutionâ? â?? the… read more

Taking Bully Seriously

On Rockstar's game Bully. From my "Persuasive Games" column at Gamasutra.

Imagine a video game about the difficult life of a typical, but troubled adolescent. Heâ??s the product of a broken home and alienated from his parents, who are more interested in the novelty of their new marriage than in the responsibility of raising a child. Heâ??s been in and out of different schools and finds it hard to make friends.… read more

The Right to Bore Arms

The social benefit of boredom of gunplay games. From my "Persuasive Games" column at Gamasutra.

At E3 2006, the U.S. Army hosted a spectacle of military excess outside the L.A. Convention Centerâ??s South Hall, in promotion of the new Special Forces edition of their popular title Americaâ??s Army. As part of this spectacle, they offered passersby the opportunity to pose holding a large assault rifle next to a camouflaged special forces operative and a Hum-V.… read more