I Figured Out Wordle’s Secret

Updated on February 4, 2022 at 11 a.m. ET. Wordle! It’s a word game people are playing online. Each day, the game offers one new puzzle: Guess a five-letter English word correctly in six or fewer tries. After each guess, the game tells you which letters are correct, which are wrong, and which are the right letters in the wrong… read more

Why Is There a ‘Gaming Disorder’ But No ‘Smartphone Disorder?’

The World Health Organization has proposed a behavioral addiction pathology for excessive video-game playing. But maybe the problem is in the economy more than the mind.

The international health community has decided that if you play video games like Fortnite or World of Warcraft a lot, you might suffer from a mental-health issue: Gaming Disorder. It’s a behavioral condition that the World Health Organization has added to the proposed 11th revision of its International Statistical Classification of Diseases and Related Health Problems, or ICD-11, the first… read more

My Cow Game Extracted Your Facebook Data

The Cambridge Analytica scandal is drawing attention to malicious data thieves and brokers. But every Facebook app—even the dumb, innocent ones—collected users’ personal data without even trying.

For a spell during 2010 and 2011, I was a virtual rancher of clickable cattle on Facebook. It feels like a long time ago. Obama was serving his first term as president. Google+ hadn’t arrived, let alone vanished again. Steve Jobs was still alive, as was Kim Jong Il. Facebook’s IPO hadn’t yet taken place, and its service was still… read more

All Followers Are Fake Followers

A New York Times exposé of a “black market” for online fame diagnoses the symptom of social-media despair, but misses its cause.

In the summer of 2015, the game designer Bennett Foddy and I were sloshing down cocktails while waiting for prime dry-aged rib-eye steaks in Midtown Manhattan. We weren’t living large, exactly, but we did pause to assess our rising professional fortunes. Among them, both of us seemed to be blowing up on Twitter. “Where did all these followers come from?”… read more

HQ Trivia Is a Harbinger of Dystopia

What do you get from a live game-show app? a. Fun b. Money c. Social collapse

Twice a day, HQ Trivia players tune in to a smartphone game-show app, where an emcee poses 12 wholesome questions, each with three possible answers. Players who answer all of them correctly split a cash prize. The winnings started at a few hundred bucks when the app launched in the summer, and now average around $1,500. But they go up… read more

How Monopoly’s New Tokens Betray Its History

The metal thimble has a very particular Depression-era provenance.

This week, Hasbro announced the results of an online vote on the future of tokens in the board game Monopoly. The results are startling: the boot, wheelbarrow, and thimble have been expunged from the iconic game, replaced by a Tyrannosaurus rex, rubber ducky, and penguin. Voters passed up over 60 other contenders, among them an emoji and a hashtag. It’s… read more

Tenure, a game by Owen Gaede

The example title that opens my book Persuasive Games

In 2007—ten years ago!—I published Persuasive Games, a book about how computer software, and especially games, make arguments. In it, I advanced a theory of “procedural rhetoric,” or argumentation through process and model instead of oration, writing, image, and the other media formats typically associated with rhetoric. The book opens with an anecdote about my session with remarkable game. Remarkable in part because it offered such a… read more

Nintendo’s Sad Struggle for Survival

Facing an uncertain future, the company keeps trying to mine its storied past.

The Japanese video-game giant Nintendo has had a rough decade. Ten years ago, the company was riding high on the commercial and cultural success of the Wii, its physical-controller console, and the DS, its popular handheld. Nintendo’s stature—and its stock price—climbed to record highs by 2007. But flailing Wii remotes around in the den proved to be a short-lived trend… read more

The Designer’s Job is to Make Things More What They Already Are

Ideas on design, adapted from Play Anything

As a game designer, I’m often asked what designers of all stripes can learn from games. Games, after all, appear to be magical objects. Dark ones, even. From Tetris to World of Warcraft, games have an uncanny ability to lure players in. Once hooked on a game, people will spend nearly endless time pursuing bizarre and arbitrary goals—like navigating configurations of four squares… read more

Russian Invasion

A review of Dan Ackerman’s The Tetris Effect

In an official photo from April 6, 1993, Hillary Clinton smirks slightly while playing a Nintendo Game Boy aboard a flight back to Washington, DC. The record doesn’t note what game she was playing, but surely it was Tetris, the cartridge that shipped with the popular Nintendo handheld upon release in 1989. When the photo was released last year, Clinton was already… read more