Metaphysics is a Subway

Philosophy as Engineering

Harman offers the following provocation over two posts this week: Building a philosophy is more like trying to build the world’s best subway system than like trying to be an ascetic monk –or revolutionary, for that matter– standing in a lofty tower and bemoaning the filth and disease of the world. We should want more coverage for the subway network… read more

The University of Stockholm Syndrome

On the "adjunct problem"

Brian Croxall writes in response to Anthony Grafton’s New Republic review of Louis Menand’s book The Marketplace of Ideas. In brief, one of Menand’s suggestions is to admit fewer graduate students and shorten the time to the PhD to combat the lack of job opportunities; Grafton responds that grad school should be hard because it’s supposed to “test people who… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

Cross about Crosswords

Graham has a short post up mentioning Heidegger’s distaste for the crossword puzzle. Given that we have a whole chapter about crosswords and related puzzles in Newsgames, I’m particularly keen to read this if anyone digs it up. Heidegger’s reaction was actually quite common. Some may not realize that the crossword puzzle incited a moral panic when it rose to… read more

The Spring Handhelds

Apple and the Rhetoric of Change

Now that yet another Steve Jobs keynote is over, I find myself more interested in what Apple was saying about itself than what others are saying about its new gadgets. Despite my apparent pique pommaire, I like Apple stuff. I do my computing on a Mac and I have an iPhone and so forth. But as both a user and… read more

Flash is not a Right

What Gripes about Apple tell us about Computational Literacy

I’ve been watching reactions to Apple’s controversial decision to prohibit the publication of iPhone applications created in environments other than Apple’s own. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g.,… read more

NONOBJECT

Design Beyond the Object

In addition to our new book Newsgames, the Fall 2010 MIT Press catalog (PDF) includes a wonderful new title called NONOBJECT, by designer Branko LukiƄ? (frog design, IDEO) and writer Barry M. Katz (California College of Design). I paste the press’s blurb below in its entirety, it’s so lurid and wonderful. The “objective” world is one of facts, data, and… read more

“People are More Important than Things”

What the Wall Said

One of my students found and snapped this plaque at last week’s Art History of Games symposium. When mounted in an art museum like the High, an inscription this strives to remind its visitors that they stand above the artifacts held hostage in the galleries, despite the apparent attention paid to (and the incredible sums paid for) those artifacts. It… read more

Pralines and Polygons

Electronic Arts Eyes the South

You may have heard that Electronic Arts is considering opening a large studio in Georgia, either in Atlanta or Savannah. Many of us in the area had heard rumblings about this, but the Atlanta Business Chronicle filed the first official story on the matter late last week. Georgia has offered tax incentives for film production for many years, and a… read more

What is Object-Oriented Ontology?

A definition for ordinary folk

Recently I was speaking to a writer about my recent work. She’s doing a feature for a local magazine on creativity research and design practice in the region. I’ve been fortunate to get a lot of press over the years, and it’s become increasingly important to me to find ways to make my work comprehensible and applicable to a general… read more