Pascal Spoken Here

Learning about Learning Programming from the Apple ][

Among the many, many things we talk about when we discuss curriculum for the Computational Media degree is how to make learning programming facile and appealing all throughout a student’s career. Many sub-problems arise, for example, how can one help students learn new languages and environments after they’ve become familiar with one or two? Just after having some of these… read more

Latour Litanizer

Generate your own Latour Litanies

In my book Alien Phenomenology, I coined the term “Latour Litany” for the lists of things in writing—whether in Bruno Latour’s or anyone else’s. The philosopher Graham Harman has also adopted this term, and in general it’s enjoyed some success as an appelation for “bestiaries of things,” as I’ve called them. Alien Phenomenology is a book about “pragmatic” speculative realism,… read more

Philosophers are Worse Than Videogame Fans

A Visit to the Bestiary

When I was a philosophy undergraduate student, I had a life-changing experience in a class on the philosophy of language. It was a good class, as undergraduate classes tend to be: I learned the basics of a subject had known little about previously. The course was taught by a newly minted PhD whose specialty was that subject. She was young… read more

Videogames are a Mess

My DiGRA 2009 Keynote, on Videogames and Ontology

What follows is the text of my keynote at the 2009 Digital Games Research Association (DiGRA) conference, held in Uxbridge, UK September 1-4, 2009. The text corresponds fairly accurately to the address I gave at the conference. In a few cases, I’ve added some clarifications in square brackets, where additional context or commentary was relevant. Videogames are a mess So… read more

You Played That? Game Studies Meets Game Criticism

My Position Paper on Game Criticism, DiGRA 2009

At the 2009 Digital Games Research Association conference, I participated in a panel organized by David Thomas, “You Played That? Game Studies Meets Game Criticism.” The other panelists were William Huber, Margaret Robertson, and José Zagal. The panel posed the following question: What is game criticism? How should the academy claim its place alongside game journalism as a productive voice… read more

Objects…. oooobbbjjjeeecccts…

Zombies and Ontology

Over at Un-canny Ontology, Nathan Gale writes a post that responds to and extends both mine on Harman’s conception of cuteness and Bryant’s on the unheimlich. The uncanny valley rears its head, a concept originally developed by Masahiro Mori about the moment when robots cease to seem realistic and begin to seem creepy. It’s an often-cited concept in videogames, and… read more

A Theory of Cuteness

Graham Harman and a Tiny Horse

Today John Sharp showed me this insanely cute dwarf miniature horse, named Koda. He’s about as big as a cat, so noticeably smaller than a normal miniature horse because he is, well, a dwarf. Click for a bigger image, or see more pics here. One of my favorite sidetrips in Graham Harman’s Guerilla Metaphysics (back in print soon) is his… read more

Meh and the Mundane Sublime

On Netflix, the Simpsons, and Jean-Luc Nancy

We just rejoined Netflix after several years away from it. While recreating preferences and ratings on a fresh account, we noticed something surprising: Netflix doesn’t allow a user to judge things as “just ok.” Take a look at the tool-tip explanations for their five-star ratings: Netflix’s recommendation system is generally considered its most valuable asset, so much so that the… read more

The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

Teaching Computing with… Computers?

The NSF Prefers Strings, Crayons

After an unintentional hiatus, last week I resumed following Georgia Tech CS colleague Mark Guzdial’s Amazon blog. His latest salvo is a thought-provoking piece called Using computing to teach computing (Hint: Don’t use the “P” word). The post centers around a question Mark posed to Jeannette Wing, Director of the Computing & Information Science & Engineering branch of the NSF… read more