Words With Friends Forever
On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra
Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more