Object-Oriented Ontology and McLuhan Visit Game Studies

My Talks at DiGRA 2009

I’m just returned from the 2009 Digital Games Research Association (DiGRA) Conference, which was held this week at Brunel University in Uxbridge, UK. The conference was enjoyable, with good talks, good company, and good ale. I did two talks at this DiGRA, the text of which I have now posted on my site. I’ll describe them in brief and point… read more

Videogames are a Mess

My DiGRA 2009 Keynote, on Videogames and Ontology

What follows is the text of my keynote at the 2009 Digital Games Research Association (DiGRA) conference, held in Uxbridge, UK September 1-4, 2009. The text corresponds fairly accurately to the address I gave at the conference. In a few cases, I’ve added some clarifications in square brackets, where additional context or commentary was relevant. Videogames are a mess So… read more

You Played That? Game Studies Meets Game Criticism

My Position Paper on Game Criticism, DiGRA 2009

At the 2009 Digital Games Research Association conference, I participated in a panel organized by David Thomas, “You Played That? Game Studies Meets Game Criticism.” The other panelists were William Huber, Margaret Robertson, and José Zagal. The panel posed the following question: What is game criticism? How should the academy claim its place alongside game journalism as a productive voice… read more

The Tetrad and the Pentad

Zingone's take on a fifth law of media

I’ve been teaching Marshall McLuhan last week and today in my Introduction to Computational Media class. This year, for the first time in that class, I decided to assign excerpts from Laws of Media in addition to Gutenberg Galaxy and Understanding Media. In particular I wanted to expose my students to the McLuhans’ tetrad of media effects. It’s really the… read more

Tantrum Capitalism

Thoughts on Skype and Ebay

If you follow technology news—or even if you don’t—you couldn’t have missed this incredible story about Skype. Apparently when Ebay bought Skype for $2.6 billion back in 2005, they didn’t acquire all of the latter’s core product. Specifically, Skype’s founders sheltered key peer to peer subsystems for the service in another company, Joltid, which has been licensing the technology to… read more

Pragmatic Speculative Realism

A stake in the ground

Even though we didn’t really talk much about philosophy, after visiting Graham Harman in Cairo two weeks ago, I was reenergized to think about philosophy in general and speculative realism in particular. In the short time since, a number of friendly bonfires have flared up around the web, most of them camps emanating from Graham’s blog and that of Levi… read more

Every Computer Animated Film Ever

A universal plot summary, summer 2009 edition

It’s time to test my theory of computer animated film plots against the latest examples of that form, DreamWorks’ Monsters vs. Aliens and Pixar’s Up. In case you are too lazy to click through, here’s the theory again in its entirety: After the worst of a long series of well-meaning but destructive deeds, an anthropomorphized creature protagonist is shunned by… read more

Familiarity, Habituation, Catchiness

On "Bushnell's Law" and why it is misunderstood. From my "Persuasive Games" column at Gamasutra

Here’s a game design aphorism you’ve surely heard before: a game, so it goes, ought to be “easy to learn and hard to master.” This axiom is so frequently repeated because it purports to hold the key to a powerful outcome: an addicting game, one people want to play over and over again once they’ve started, and in which starting… read more

Ordinary Olympians

Why athletic excellence alone cannot be appreciated

My sister-in-law Susannah is a world-class gymnast. Despite the fact that her event, tumbling, is much, much more atheletic and arresting than plain old artistic gymnastics, it didn’t make the cut even for exhibition at the Beijing games. That may have something to do with China’s weak performance in the sport. In any case, she didn’t get to go this year.… read more

Every Computer Animated Film Ever

A universal plot summary

After the worst of a long series of well-meaning but destructive deeds, an anthropomorphized creature protagonist is shunned by his community. He enters into a series of adventures in the pursuit of a seemingly impossible task to prove his worth. During this pursuit the protagonist meets a rival and, to the former’s surprise, they have more in common than not.… read more