Tenure

The future lasts forever

This spring I was awarded tenure at the Georgia Institute of Technology and leveled-up to Associate Professor in the School of Literature Communication and Culture. As I tried to think about an appropriate way to announce this accomplishment to my readers here, the phrase that kept entering my head was the one reproduced in the subtitle above: the future lasts… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

Dwelling Machines

Introduction to a symposium I organized at Georgia Tech

This past Monday the School of Literature Communication and Culture and the Wesley Center for New Media at Georgia Tech hosted a symposium I organized called Dwelling Machines. Here’s the description, too small to read in the event poster above. This symposium asks whether and how technology might alter the way we perceive dwelling. Of particular interest are the aspects… read more

About Me

Who I am and what I do

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an… read more

Unit Operations

An Approach to Videogame Criticism

This book is available in digital or physical format. Buy from Amazon A book about comparative videogame criticism: games, philosophy, literature, and art. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests… read more

A Response to Critical Simulation

A riposte to the Critical Simulation section of Noah Wardrip-Fruin and Pat Harrigan's edited collection First Person

You can buy First Person: New Media as Story, Performance, and Game in print. You an also read this article with cross-references to other pieces in the volume at the electronic book review. Simon Penny discusses a specific kind of physical embodiment, having to do with corporeal coupling to simulation devices and videogame characters. Reading his call to consider the… read more