“Hundreds” Is the Haute Couture of Video Games

A new multi-touch puzzle game for the iPad and iPhone is about form, not function—and it's about to become a status symbol.

Some media exists for you to “consume”: to read, to watch, to play. Even though a book, television show, or video game isn’t destroyed by this encounter like a cheesesteak or a firework might be, the creative work is meant to be made a part of ourselves. To transform us in some way. But other forms of media don’t aspire… read more

Inequality in American Education Will Not Be Solved Online

With funding tight, the state of California has turned to Udacity to provide MOOCs for students enrolled in remedial courses. But what is lost when public education is privatized?

One night recently, it was raining hard as I drove to pick my son up from an evening class at the Atlanta Ballet. Like many cities, Atlanta’s roads are in terrible condition after years of neglect. Lane divider paint is so worn as to become invisible in the wet darkness, potholes litter the pavement. But this time the danger was… read more

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

Firearms, not entertainment, lead to mass shootings, and yet gamers have irrevocably become implicated in the conversation over violence in America.

This week, Vice President Biden’s announced the establishment of a task force on gun violence. Invitations for input were sent to the NRA, of course, but also major gun retailers like Walmart and representatives from the video game industry. In response, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, penned an editorial criticizing the games industry for allowing… read more

A Machine That Makes Cameras: The Aesthetics of the Lytro

An image taken with a Lytro camera is not really an image, but a machine capable of producing many possible renditions.

The Lytro Light Field Camera Let's think about photography as people live it. A posed family picture might be taken once, then again, and again until the right combination of open eyes, smiles, and light and shadow produce an acceptable portrait. An action, performance, or sports shot that could speed by too fast for human judgement partakes of a surrogate: the… read more

10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

This book is available in digital or physical format. Buy from Amazon This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.The authors of this collaboratively written book… read more

Pretty Hate Machines

A Review of Patrick Crogan's Gameplay Mode in Game Studies 12:1

If game scholars share any intellectual common ground, perhaps it is our tendency to stake claims regarding the scope of game studies. Games are their own cultural form, extending back for millennia, say some. Games are a kind of computational media, say others. Games are a social practice, say others still, or a formal structure, or a kind of storytelling,… read more

Real Networks Don’t Have Leaders

September 11 and Distributed Networks

On September 11, 2001 I was supposed to meet with Rick Harshman, an Akamai account executive, in my Los Angeles office. I only remember Rick’s name eleven years later because it kept staring at me from my Outlook calendar that morning suggesting an alternate timeline. I can’t remember why we were going to meet; I was working at a design… read more

Speaking of Fees…

The facile scourge of paid speaking

Writing for Esquire, Stephen Marche writes about The real problem with Niall Ferguson’s letter to the 1%, which amounts to “paid speaking gigs.” Here’s the money quote: Ferguson’s critics have simply misunderstood for whom Ferguson was writing that piece. They imagine that he is working as a professor or as a journalist, and that his standards slipped below those of… read more

The Rhetoric of MOOCs

On massiveness, students, and flipped classrooms

The annual Computing Research Association conference is taking place this week at Snowbird in Utah, and one of today’s plenaries is about online eduction and Massive Online Open Courses (MOOCs). Reading the description of the session, I noticed two common positions on MOOCs that I think are rhetorically effective yet misleading. The “massive” numbers of “students” Citing enormous enrollment numbers… read more

MOOCs are Marketing

The question is, can they be more?

Earlier this week, Georgia Tech and eleven other higher education institutions announced their participation in Coursera, a company that hosts online courses. Reactions have been predictably dramatic, as exemplified by Jordan Weissman’s panegyric in the Atlantic, titled The Single Most Important Experiment in Higher Education. I’ll spare observations on the obvious problems with Weissman’s article, like the witless claim that… read more