United Breaks Guitars

A music video complaint letter

Given my propensity for relatively outlandish, time-consuming, and complex corporate complaints (see Lucifer Notes and Disaffected, for example), I can only say that I am awed and humbled by this music video complaint letter by Dave Carroll and his band. You can read the full story here, but you’ll enjoy watching the video more. Thanks to Dakota for sharing this… read more

Teaching Computing with… Computers?

The NSF Prefers Strings, Crayons

After an unintentional hiatus, last week I resumed following Georgia Tech CS colleague Mark Guzdial’s Amazon blog. His latest salvo is a thought-provoking piece called Using computing to teach computing (Hint: Don’t use the “P” word). The post centers around a question Mark posed to Jeannette Wing, Director of the Computing & Information Science & Engineering branch of the NSF… read more

Honorarium

An art game for EA's Sims Carnival

A number of websites attempted to capitalize on the user-generated content craze of the late 2000s, but for games instead of text, images, or video. In 2008, Electronic Arts’ Sims division released their go at a community site where users can upload and play games, Sims Carnival. Unlike some of its competitors, Sims Carnival offers three different ways to create… read more

The Geek’s Chihuahua

A Review of the iPhone

Despite attempts to maintain my geek cred, despite my propensity for gadgeteering, despite my favor for the cult of Apple, despite my lust for shiny things with microprocessors, I didn’t get an iPhone when it first came out earlier this year. Indeed, I also didn’t get one when the new versions were released this month. It’s not that I wasn’t… read more

The End of Gamers

Things people do with videogames

Think of all the things you can do with a photograph. You can document the atrocities of war, as photojournalists sometimes do. You can record fleeting moments in time, as did documentarians like Henri Cartier-Bresson and Robert Frank. You can capture the ordinary moments of family life, as many people do at birthday parties or holidays for an album or… read more

Performative Play

How gameplay makes changes in the real world. From my "Persuasive Games" column at Gamasutra.

Playing a video game is usually something we do outside of our everyday lives. As with any medium, our experiences with video games can influence how we think about our real lives, whether now or in the future. But when we play games, we take a break from that life. Playing a game is different from sorting digital photos, filing… read more

Advertisers have yet to unlock the power of play

Opinion piece published in The Guardian

There are a few common reasons why advertisers want to use videogames to reach consumers. One is the belief that videogames are a place to recover the waning audiences of television advertising. The highly desirable, seemingly elusive 18-34 male demographic is often, unfairly, assumed to correspond directly to videogame players. What better way to retrieve these “lost” consumers than to… read more

Private Eyes / They’re Blogging You

... blogging you blogging you blogging you

Eric Marcoullier and I were tonight embroiled in a riveting, yet wistful conversation about 70s/80s pop duo Hall and Oates. After reviewing classics such as this music video for the #1 hit title track of the 1981 album Private Eyes, it occurred to me: Daryl Hall and John Oates look exactly like Kotaku editors Brian Ashcraft and Brian Crecente. See… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

Sony, Global Infant

Opinion piece published in Gamasutra

From Gamasutra’s summary: In a fiery opinion piece, game designer/author Ian Bogost examines NPD chart trends to suggest that Sony’s lack of unified message on PS3, Blu-ray and the ‘average consumer’ is rendering ineffective its pitch to users. It’s also probably the only piece on Gamasutra that mentions Jacques Lacan. Sony is a global conglomerate which is significantly different from… read more