I Know! Let’s Talk about Politics and Ontology Again!

Some responses to some responses to some responses

All right, this one of those posts that responds to conversations taking place on multiple blogs and on Facebook, so it’s going to be confusing if you haven’t read everything. Let me try to give you the backstory: First, Levi wrote On Ontology, another account of the difference between ontology and politics. Alex Galloway linked to this post on Facebook,… read more

OOO and Politics

A response to Cameron Kunzelman

I’ll be the first to admit that I’m not exactly sure what blogging means to me these days. But whether by accident or design, I’ve been avoiding some of the back-and-forth debate that both helps and hinders the work of philosophy online these days. That said, this is one of those back-and-forth response posts, this on answering some of the… read more

Playing Politics: Videogames for Politics, Activism, and Advocacy

In First Monday 11, no. 9., Special Issue #7: Command Lines: The Emergence of Governance in Global Cyberspace

Videogames have dominated popular culture for some time, but only in 2004 did they make a significant break into the world of politics, advocacy, and activism. This paper provides an overview of a variety of types of games used for political speech, from endorsed party messages to activist dissent. After explaining the state of the field, I discuss approaches to… read more

Steroid Slugger

Steroid Slugger

An unpublished 2007 New York Times newsgame

In 2007, my studio Persuasive Games embarked on a series of newsgames published by the New York Times. It was Kind Of A Big Deal At The Time, because it was the first real attempt for a major newspaper to publish videogames as news content (rather than as puzzles). We completed two games, Food Import Folly, about the effects of reduced… read more

3cd00aab2

Video Games Are Better Without Characters

The real legacy of SimCity is its attempt—and failure—to make complex systems the protagonists instead of people.

In the mid-1980s, the easiest way to check out the latest computer games was to go to a bookstore in the mall. Past the John Grisham and the bargain history books in the B. Dalton Bookseller, you’d find Software Etc., a small island of boxes amidst bound volumes, and a few computers on which to play the latest releases. It… read more

Map

Academic Paydom

Tactical lessons from the Steven Salaita situation

For those of you who don’t follow university labor politics, Inside Higher Ed reported this week that the University of Illinois at Urbana-Champaign apparently rescinded a job offer for a tenured professorship in Native American Studies to Steven G. Salaita, a Virginia Tech English professor. Well, not exactly rescinded. Rather, the UIUC chancellor decided not to advance Salaita’s appointment through a usually pro-forma approval process.… read more

bad-fortune-cookie-medium

The Opposite of Good Fortune is Bad Fortune

Is 'adjunct activism' the only path to labor reform in higher ed?

At Chronicle Vitae, full-time adjunct professor Lori Harrison-Kahan writes “Blaming the Victim: Ladder Faculty and the Lack of Adjunct Activism”. The piece addresses tenured faculty’s apparent (or at least relative) silence in the ongoing debate over adjunct labor in higher education. Harrison-Kahan rejoins such faculty for failing to extend their ongoing defenses of marginalized communities to their own community: Why… read more

lead_large-5

Shaka, When the Walls Fell

In one fascinating episode, Star Trek: The Next Generation traced the limits of human communication as we know it—and suggested a new, truer way of talking about the universe.

On stardate 45047.2, Jean-Luc Picard leads the crew of the Enterprise in pursuit of a transmission beacon from the El-Adrel system, where a Tamarian vessel has been broadcasting a mathematical signal for weeks. The aliens, also known as the Children of Tama, are an apparently peaceable and technologically advanced race with which the Federation nevertheless has failed to forge diplomatic relations.… read more

Snowpocalypse_in_Atlanta_and_The-fd28d609944f61c9d4f14af540958d9a

Snowpocalypse in Atlanta and The Walking Dead

How media prepares us for havoc, even catastrophe

Maura Neill was stranded for eight hours in the gridlocked, apocalyptic aftermath of a modest snowstorm that crippled Atlanta this week. “It was like a scene from The Walking Dead,” she told USA Today, a reference to the comic-book-made-television-show-made-video-game set in northern Georgia, in which a zombie apocalypse overtakes, as far as we know, the world. The sentiment was repeated… read more

Perpetual Adolescence

Gone Home: a videogame about releasing secrets

Originally published at the Los Angeles Review of Books Gone Home is a videogame about releasing secrets, the kind of secrets that you should have known all along. It is set in Oregon circa 1995, and it tells the story of an ordinary family. As the game starts, you find yourself on the porch of an old house. You are… read more