The Ribs of Reform

Politics and Slow Cooking

There’s been a surge of discussion in the past couple days about the relationship between object-oriented ontology and politics. For one part, Levi Bryant responded to Reid Kane’s concerns about what he perceived to be the “absent political dimensions” and “neoliberal alliances” of OOO and Actor-Network Theory. A liveley discussion ensued, and Levi followed up with some thoughts on the… read more

Videogames are a Mess

My DiGRA 2009 Keynote, on Videogames and Ontology

What follows is the text of my keynote at the 2009 Digital Games Research Association (DiGRA) conference, held in Uxbridge, UK September 1-4, 2009. The text corresponds fairly accurately to the address I gave at the conference. In a few cases, I’ve added some clarifications in square brackets, where additional context or commentary was relevant. Videogames are a mess So… read more

Joystick Soldiers

The Politics of Play in Military Video Games

Routledge has just published Joystick Soldiers, a new book about military videogames edited by Nina B. Huntemann and Matthew Thomas Payne. I wrote the foreword for the book, so I suppose I have to admit that my recommendation comes partly on those grounds. Still, as I wrote in the foreword, the book “both embraces and resists the role of militarism… read more

When Blogs Close

On shuttering Water Cooler Games

I’ve just closed Water Cooler Games, the blog about “videogames with an agenda” that Gonzalo Frasca and I started in 2003. I have also archived the site in its entirety here on Bogost.com, and all existing links to pages on watercoolergames.org will forward correctly in perpetuity. When Gonzalo and I first started Water Cooler Games, the very idea of “videogames… read more

Water Cooler Games

Videogames with an Agenda - website archive

From 2003-2009, Water Cooler Games served as the web’s primary forum for “videogames with an agenda” — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org, where it was edited by myself and Gonzalo Frasca from 2003-2006, and by me alone from 2006-2009.… read more

The Proceduralist Style

On an artistic style in contemporary videogames. From my "Persuasive Games" column at Gamasutra.

Are games art? Last year, what Jim Preston wrote drove the nail into the coffin of this absurd and useless question: To think that there is a single, generally agreed upon concept of art is to get it precisely backwards. Americans’ attitude towards art is profoundly divided, disjointed and confused; and my message to gamers is to simply ignore the… read more

Carrying On Over Carry-Ons

A Review of the Tom Bihn Checkpoint Flyer

For years now, it has been necessary to remove laptops from carry-on bags for inspection at airport security here in the States. The TSA imposes this requirement to insure a clear view of the internal components of some electronics. Scanning a laptop separately allows security personnel to insure that a laptop not an improvised electronic device, a process made more… read more

The End of Gamers

Things people do with videogames

Think of all the things you can do with a photograph. You can document the atrocities of war, as photojournalists sometimes do. You can record fleeting moments in time, as did documentarians like Henri Cartier-Bresson and Robert Frank. You can capture the ordinary moments of family life, as many people do at birthday parties or holidays for an album or… read more

Liberal Arts College vs. Research I University: Deathmatch

Ten principles for better academic career advisement

Jason Mittell, a media studies scholar at Middlebury College, recently wrote about his experience being a researcher at a liberal arts college. Mittell’s offering points to and comments upon a related article in the Chronicle of Higher Education by Kristen Ghodsee, who explained her path from UC Berkeley graduate student to Bowdoin professor. Both Ghodsee and Mittell question the assumption… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more