On Human Dangers

Prosperity and austerity in contemporary philosophy

I’ve had the pleasure of visiting with a number of classes recently after they’ve read Alien Phenomenology. Very different groups as well, from freshmen to graduate students. A common question that arose in many of these conversations relates to the consequences of object-oriented ontology. This question usually takes a form like, “Doesn’t object-oriented ontology risk turning our attention away from… read more

A Machine That Makes Cameras: The Aesthetics of the Lytro

An image taken with a Lytro camera is not really an image, but a machine capable of producing many possible renditions.

The Lytro Light Field Camera Let's think about photography as people live it. A posed family picture might be taken once, then again, and again until the right combination of open eyes, smiles, and light and shadow produce an acceptable portrait. An action, performance, or sports shot that could speed by too fast for human judgement partakes of a surrogate: the… read more

Wii Can’t Go On, Wii’ll Go On

What is Nintendo really attempting to do with the Wii U? From my "Persuasive Games" column at Gamasutra.

For a century and a quarter, Nintendo has devoted itself to an unspoken mission: making games safe, stripping them of their risk and indecency. The company started as a hanafuda playing card manufacturer in the late nineteeth century. Like most gambling, hanafuda was closely tied to organized crime, and the term yakuza, the Japanese word for an organized crime mafia,… read more

10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

This book is available in digital or physical format. Buy from Amazon This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.The authors of this collaboratively written book… read more

Words With Friends Forever

On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra

Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more

Speaking of Fees…

The facile scourge of paid speaking

Writing for Esquire, Stephen Marche writes about The real problem with Niall Ferguson’s letter to the 1%, which amounts to “paid speaking gigs.” Here’s the money quote: Ferguson’s critics have simply misunderstood for whom Ferguson was writing that piece. They imagine that he is working as a professor or as a journalist, and that his standards slipped below those of… read more

A Toaster is Not an Octopus

Consequences of poststructuralism

Today I posted a reply to a mailing list which has been discussing OOO off and on. One complaint registered was that OOO is not “fuzzy” enough, and fuzzy or “soft” things are more desirable. It may not seem a very substantive comment, but I think it hits on what’s really going on with many rejections of OOO on purportedly… read more

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

A new book in software studies

My next book is even stranger than my last. It’s an entire book, 65,000+ words worth, about a single-line Commodore 64 BASIC program that is inscribed in the book’s title, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. And if that isn’t strange enough, I wrote the book with nine other collaborators (Nick Montfort, Patsy Baudoin, John Bell, Jeremy Douglass, Mark C.… read more

Star Castle for Atari VCS

D. Scott Williamson's "impossible" adaptation

In the fifth chapter of Racing the Beam, Nick and I discuss Howard Scott Warshaw’s popular Atari game Yars’ Revenge. The game is often called Atari’s most successful original game for the Atari 2600, but in fact it was originally meant to be an adaptation of Star Castle, a then-popular vector-graphics game by Cinematronics. But, because of the very different… read more

Aliens, but definitely not as we know them

In the New Scientist "Big Ideas" column

Are everyday objects, such as apple pies or microchips, aliens? It depends how you think about what it’s like to be a thing. This essay appeared in the