Principles for University Presses

My Twitter microrant sideline during the AAUP 2013 plenary

The annual American Association of University Publishers meeting is going on this week. This morning, a plenary was held on “Three Big Ideas in Publishing.” I wasn’t in attendance, but the conference has a thriving Twitter backchannel on #aaup13. I have very strong feelings about university presses, partly because I’ve been so fortunate at their hands, and partly because there’s… read more

Press Round-Up

In lieu of a real post

I’ve been busy since the holidays catching up and preparing for the new term, which makes this the requisite occasional “I haven’t posted on the blog” blog post. Since I’ve been reduced to such self-referential shame, I figured I might as well take things even further and offer my readers a massive dump of recentish press about me. For starters,… read more

A Professor’s Impressions of Facebook

Musings after several months of use, as I prepare to start the semester

This spring, I created an account on Facebook. I’m a web 2.0 cynic (and a cynic in general), so this surprised some of my friends and colleagues. But I was encouraged by so many of them, I wanted to give it a try. For example, Ian McCarthy just wanted an easier way to share pictures with me without having to… read more

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You Are Mountain

A strange video game from the Her animator bests Spike Jonze's film at depicting what a relationship with an alien really would be like.

Near the start of his relationship with a computer operating system in Spike Jonze’s Academy Award-winning film Her, Samantha the OS (Scarlett Johansson) helps Theodore (Joaquin Phoenix) play a videogame. Called “Alien Child” by the filmmakers, the game seems familiar enough to be plausible to viewers, yet foreign enough to induce estrangement. The same could be said of the film’s high-waisted… read more

About Me

Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is Founding Partner at Persuasive Games LLC, an… read more

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Shaka, When the Walls Fell

In one fascinating episode, Star Trek: The Next Generation traced the limits of human communication as we know it—and suggested a new, truer way of talking about the universe.

On stardate 45047.2, Jean-Luc Picard leads the crew of the Enterprise in pursuit of a transmission beacon from the El-Adrel system, where a Tamarian vessel has been broadcasting a mathematical signal for weeks. The aliens, also known as the Children of Tama, are an apparently peaceable and technologically advanced race with which the Federation nevertheless has failed to forge diplomatic relations.… read more

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Why do we relish Nintendo’s crises so much?

from my Difficulty Switch column in Edge Magazine

This year is Nintendo’s 125th anniversary, and so the company is celebrating by haemorrhaging money. The figures are dour. Nintendo announced net losses of $229 million for fiscal year 2014, a saddening reversal of 2013’s return to profit. Just 2.7 million Wii U units were sold last year, compared to 7 million PS4s and 5 million Xbox Ones shipped in… read more

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Persuasive Games

The game studio I co-founded. We make games about social and political issues.

Persuasive Games designs, builds, and distributes videogames for persuasion, instruction, and activism I do professional game development and game design consulting at Persuasive Games. I co-founded the studio in 2003 with Gerard LaFond. Persuasive Games created the first official US Presidential Election game for Howard Dean in 2003. Since then, we’ve created games for political campaigns, advertisers, educators, and corporations,… read more

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The Blue Shell and its Discontents

“The Blue Shell is everything that’s wrong with America.” Ok, nobody said that, but you can imagine someone having done. The Blue Shell steals progress from a rightfully earned win on behalf of the lazy and the incompetent. The Blue Shell wrests spoils from leaders’ fingers just as they reach for the laurel. The Blue Shell is the cruel tax… read more

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Kinect 2 brings the era of physical interfaces for active play to a definitive end

from my Difficulty Switch column in Edge Magazine

Morning television is the freight train of fitness trends. These breakfast shows introduce families to lightweight takes on current events and fashions. The first morning show aired in 1952, and its audience was primarily stay-at-home mothers. While much has changed, US morning shows such as Today and Sunrise still sell traditionalism, including the latest health trends or fitness gizmos, topics… read more