Mel Brooks, Ontologist

from Videogaming Illustrated, October 1982

One of my students found a bunch of old computer and videogame magazines and shared them with me last week. I’ve been slowly perusing them as time allows, and I found something surprising in the October 1982 issue of Videogaming Illustrated. It’s from a multi-page feature called Star Words, in which different celebrities, mostly actors, offer their impressions of videogames.… read more

“People are More Important than Things”

What the Wall Said

One of my students found and snapped this plaque at last week’s Art History of Games symposium. When mounted in an art museum like the High, an inscription this strives to remind its visitors that they stand above the artifacts held hostage in the galleries, despite the apparent attention paid to (and the incredible sums paid for) those artifacts. It… read more

Check-Ins Check Out

On check-in mechanics and games as loyalty programs. From my "Persuasive Games" column at Gamasutra.

I am one of those frequent flyer freaks. I count my elite qualifying miles and plan trips to maximize their accrual. I orchestrate complex bookings based on the class of service available and my ability to upgrade it. I can tell you which seats are optimal on a Delta 767-300 versus a 767-400. I can explain the intricacies of award… read more

Objects & Things

DiSalvo joins the party

My colleague Carl DiSalvo, who will participate in this April’s OOO Symposium, has started up a blog: Objects & Things. The site will offer another perspective on objects, that of design. I’ve added it to the SR Aggregator.

The Sanitary Handheld

Public Rhetoric and the iPad

I swore I wasn’t going to write anything about Apple’s newly announced iPad, but I suppose it’s unavoidable. Instead of its benefits or flaws, however, what’s interested me the most about the gadget is the public reaction to its name. It seems that back in 2007, MadTV wrote a spoof of Apple’s raging devicitude, in the form of a parodic… read more

The Marketplace of Ideas

Louis Menand's new book on professors and professionalization

Via Peter Gratton, I’ve just read Slate’s detailed review of Louis Menand’s new book The Marketplace of Ideas, about the state of the university and the anxiety of the professoriate. Given that my own feelings about such matters are far less measured and far more informal than Menand’s, I’ll look forward to reading the book, since he clearly covers many… read more

Loosely-Cobbled Arrangements

Object-Oriented Philosophy and Sculpture in Art Papers

The object-oriented uprising continues. This time, it can be found in a sizable article in the November/December 2009 issue Art Papers Magazine. The piece stretches across eight pages or so (alas, only in print), covering contemporary sculpture and its relation to object-oriented philosophy. Often incorporating the detritus of everyday life, that is, appropriated bits and pieces in loosely-cobbled arrangements, such… read more

Things Rule

Liz Losh on Object-Oriented Teaching

Over at the Digital Media and Learning blog, Liz Losh writes a nice introduction to the “emerging theory” of object-oriented philosophy. Her post discusses the surprise popularity of objects at last month’s Digital Arts and Cultures conference, including very prominent mention in Kate Hayles opening plenary. Losh then asks how object-oriented teaching might work at a practical level, offering some… read more

The Turtlenecked Hairshirt

Fetid and Fragrant Futures for the Humanities

In a reflection on all the recent hubbub about the sordid state of the humanities and the recently proposed possibility of a cure in the form of the “digital humanities,” Cathy Davidson offers the following lament: When I think of what the humanties offer…it is astonishing to me (and tragic) that we are not central. We are very, very good… read more

Premature Sunsets

Will XBLA's Game Room ever support new games for old systems?

Back when the Nintendo Wii first came out, I wrote about a hope for it, specifically for its Virtual Console feature. Here’s what I said: Without exception, the Virtual Console has been touted as a digital distribution channel for new games and “classic” games from vintage consoles. But the Virtual Console suggests an application for serious and independent games that… read more