How to use the Leica M8 with Apple Aperture

Free software to make Aperture understand your M8, and to automate imports

Download for Mac OS X 152 kb – Mac OS X 10.4+ Apple Aperture is a digital photography post-production tool for Mac. Apple bills it as a professional-grade product on par with Final Cut for video or Logic Pro for audio. Digital camera technology advances quickly, espeically at the high end of the market where Aperture is supposed to complete.… read more

Contact

Here's how to get in touch with me

Georgia Tech Persuasive Games Georgia Tech Digital MediaTSRB 320B85 Fifth Street NWAtlanta, GA 30308-1030+1 (404) 894-1160ibogost at gatech dot edu 1170 Peachtree St. Ste 1200Atlanta, GA 30309+1 (866) 568-0585ian at persuasivegames dot com Tips and requests for contacting me: Usually the best way to reach me is by email. Please don’t email me at multiple addresses; just pick one! I… read more

About Me

Who I am and what I do

Looking for a bio (long, short)?Looking for photos of me?Want my curriculum vitae?Trying to contact me? Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an… read more

Why We Need More Boring Games

About making games ordinary. From my "Persuasive Games" column at Gamasutra.

Fashion mogul Marc Eckoâ??s eponymous clothing company now brings in $1 billion a year in revenue. Recently, Ecko has branched out from rhino-emblazoned t-shirts, shoes, and underpants to popular media, including the consumer culture rag Complex Magazine, the extreme lifestyle YouTube knock-off eckotv.com, and the 2006 video game Mark Eckoâ??s Getting Up: Contents Under Pressure.

Persuasive Games on Mobile Devices

In Mobile Persuasion: 20 Perspectives on the Future of Behavior Change, edited by B.J. Fogg and Dean Eckles

There are three ideas I want to share in this short piece on mobile persuasion through videogames. First, how do videogames express ideas? Without understanding how games can be expressive in a general sense, it is hard to understand how they might be persuasive. Second, how do videogames make arguments? Videogames are different from oral, textual, visual, or filmic media… read more

Taking Bully Seriously

On Rockstar's game Bully. From my "Persuasive Games" column at Gamasutra.

Imagine a video game about the difficult life of a typical, but troubled adolescent. Heâ??s the product of a broken home and alienated from his parents, who are more interested in the novelty of their new marriage than in the responsibility of raising a child. Heâ??s been in and out of different schools and finds it hard to make friends.… read more

Playing Politics: Videogames for Politics, Activism, and Advocacy

In First Monday 11, no. 9., Special Issue #7: Command Lines: The Emergence of Governance in Global Cyberspace

Videogames have dominated popular culture for some time, but only in 2004 did they make a significant break into the world of politics, advocacy, and activism. This paper provides an overview of a variety of types of games used for political speech, from endorsed party messages to activist dissent. After explaining the state of the field, I discuss approaches to… read more

Sweaty Palms

A first date simulator. Distributed in vol 1 of the Independent Games Collection.

Sweaty Palms is a First Date Simulator. Players take on the role of a nervous guy or girl trying to allure their date at the movies. The game is an attempt to demonstrate the potential for abstract, expressive games on a small scale. While that might sound trite and obvious these days, it wasn’t so common when the game was… read more

Game Design Education: Integrating Computation and Culture

Co-authored with Janet Murray, Michael Mateas, and Michael Nitsche. Published in IEEE Computer Society, June 2006.

Electronic games are growing rapidly as a cultural form, a set of media technologies, and a global industry. Humanists are looking at games as a new expressive genre like drama, opera, or movies, social scientists are examining them as a new form of collective behavior, computer scientists, engineers, and industrial designers are finding them a new focus of invention. New… read more

Unit Operations

An Approach to Videogame Criticism

This book is available in digital or physical format. Buy from Amazon A book about comparative videogame criticism: games, philosophy, literature, and art. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests… read more