MOOCs and the Future of the Humanities (Part Two)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part two, which included responses to the statements in part one (which you can find here; this response won’t make much sense unless you read… read more

MOOCs and the Future of the Humanities (Part One)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part one, which included initial statements by each of the participa. Part two will include responses to these statements. Please visit the LARB website to… read more

Doing Things is Okay

On Darius Kazemi's "Fuck Videogames"

Darius Kazemi has published a fiery talk he delivered at Boston Indies entitled Fuck Videogames. Click over and give it a read (it’s quick) and then come back to read the rest. I see three main points in Darius’s argument: It’s not necessarily more “noble” or whatever to express something in videogame form, particularly if it’s not working for you.… read more

Preview: Why Gamification Is Bullshit

From a longer article forthcoming in The Gameful World

My short essay Gamification is Bullshit was a very widely read provocation, but it was never meant to be a complex argument. I’ve finally written a longer, more detailed version of that argument in an article titled “Why Gamification Is Bullshit.” It will appear in Steffen P. Walz and Sebastian Deterding’s forthcoming collection The Gameful World: Approaches, Issues, Applications, to… read more

The End of the Hangup

Why the physical form of smartphones and the unreliable operation of cellular networks has made hanging up the telephone impossible.

“Can I use my telephone to call Grandma?” my daughter asks. She means the Western Electric model 500 we bought at an antiques store at her insistence — a curiosity that is now more household sculpture than communication appliance. The model 500 is the most common telephone set ever made, issued by Bell Systems from the 1950s through their divestiture… read more

PlayStation 4: A Videogame Console

Today, the most novel feature of new technology is ordinariness.

The logo for the Dutch videogame studio Guerrilla Games is an object lesson in mixed metaphor: an orange “G” contorted into the chevron shape of a military rank insignia. Guerrilla insurgencies are often organized and sometimes even state-based, but they are hardly represented by the formal emblem of command and control military structure. Guerrilla warfare is irregular, asymmetrical, and lithe.… read more

Proteus: A Trio of Artisanal Game Reviews

Three reviews as three lenses through which to approach and appreciate an unusual videogame.

Originally published at Gamasutra One: Nil Person Videogames are narcissistic. They are about you, even when they put you in someone else’s shoes. You are a space marine among hell spawn. You are a mafioso just released from prison. You are a bear with a bird in your backpack. You are a Tebowing Tim Tebow. We may think we play… read more

“Hundreds” Is the Haute Couture of Video Games

A new multi-touch puzzle game for the iPad and iPhone is about form, not function—and it's about to become a status symbol.

Some media exists for you to “consume”: to read, to watch, to play. Even though a book, television show, or video game isn’t destroyed by this encounter like a cheesesteak or a firework might be, the creative work is meant to be made a part of ourselves. To transform us in some way. But other forms of media don’t aspire… read more

Open, New, Experimental, Aspirational

The rhetoric of "The Bill of Rights and Principles for Learning in the Digital Age"

The Bill of Rights and Principles for Learning in the Digital Age is a new document authored and signed by twelve scholars, technologists, and entrepreneurs including Duke professor and author Cathy Davidson, organizational technologist John Seely Brown, and Udacity CEO Sebastian Thrun. It’s been making the rounds among those of us interested in such topics, also receiving coverage at The… read more

On Babies and Bathwater

You know the expression: “Don’t throw the baby out with the bathwater.” It’s an old expression; the first record of it dates back half a millennium. It’s supposed to mean something like, don’t get rid of something desirable while trying to eliminate something undesirable. It’s a very common idiom, and I find I hear it a lot when discussing technological… read more