Atari VCS Programming in TextMate

An easier way to make Atari games on your Mac

Download the TextMate Atari VCS Support Installer (Mac OS X 10.5+, 60k) Several years ago I was really getting heavily into Atari VCS programming—for teaching, for art, and for research on Racing the Beam. VCS programming is notoriously hard at first, but like anything once you get the hang of it, it feels natural. What never felt natural, however, was… read more

Atari VCS Programming in Xcode, Revisited

I’ve finally updated my Xcode Tools for Atari VCS Development, such that syntax coloring works in Xcode 3.1. Apple keeps changing the specifications for it, so every version I have to figure out how it works again and retool. This is just a pointer post for those of you who keep track of such things.

Atari VCS Programming in Xcode

Software that makes it easier to make Atari games on your Mac

Download forMac OS X Leopard, Xcode 3.1 60 kb – Mac OS X 10.5 Download forMac OS X Leopard, Xcode 3.0 56 kb – Mac OS X 10.5 Download forMac OS X Tiger 69 kb – Mac OS X 10.4 Don’t you wish programming Atari VCS games on OS X was easier? I’m sure it’s a question that keeps you… read more

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What Are Game Developers? A View From the Future

Centuries hence, a citizen reads up on a bygone industry.

I squinted at the discolored reading pad I’d borrowed from the archives. The material was as dry as the title—“Taxonomy of Extinct Terrestrial Tribes”—but these ancient practices had long fascinated me. Take “games,” for example. They were played by adults and children alike, without shame—even in public! I had once scoffed at the idea that beings of my genetic lineage… read more

What Is ‘Evil’ to Google?

Speculations on the company's contribution to moral philosophy

Last week, another distasteful use of your personal information by Google came to light: The company plans to attach your name and likeness to advertisements delivered across its products without your permission. As happens every time the search giant does something unseemly, Google's plan to turn its users into unwitting endorsers has inspired a new round of jabs at Google's… read more

Work With Me on Tinkering Platforms

I need undergrads interested in electronics looking for summer work

Under the aegis of the Georgia Tech branch of the Intel Science and Technology Center for Social Computing, my PhD student Tom Jenkins and I have spent the year thinking about and making what we call “tinkering platforms”—those simple hardware prototyping systems like Arduino, Raspberry Pi, and so forth. Our gripe about these systems is that they are too expensive,… read more

PlayStation 4: A Videogame Console

Today, the most novel feature of new technology is ordinariness.

The logo for the Dutch videogame studio Guerrilla Games is an object lesson in mixed metaphor: an orange “G” contorted into the chevron shape of a military rank insignia. Guerrilla insurgencies are often organized and sometimes even state-based, but they are hardly represented by the formal emblem of command and control military structure. Guerrilla warfare is irregular, asymmetrical, and lithe.… read more

Talk of 10 PRINT

Reviews, Links, Code, and Discussion

Some links to discussion about 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. One of the common ways to interact with the idea seems to be writing and posting re-implementations of the program in other languages and environments. Geeta Dayal’s review of the book in Slate. Discussion on Reddit r/Programming, including a hilarious Enterprise Java version. A discussion at Stack Overflow stemming… read more

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10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

This book is available in digital or physical format. Buy from Amazon This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.The authors of this collaboratively written book… read more

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

A new book in software studies

My next book is even stranger than my last. It’s an entire book, 65,000+ words worth, about a single-line Commodore 64 BASIC program that is inscribed in the book’s title, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. And if that isn’t strange enough, I wrote the book with nine other collaborators (Nick Montfort, Patsy Baudoin, John Bell, Jeremy Douglass, Mark C.… read more